Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Using this mod you can hold massive amounts of items by compressing them!
Mods introducing new content into the game.
This mod is in beta testing!!! Beneficial bonuses for the player. You can enable/disable everything, set the percentage of increase or you can enable a flat bonus, thus disabling the research. Includes 19 bonuses in total(crafting, mining, reach, lab speed&productivity, ammo speed&damage, inventory size, reach distance, etc). More will be added in the future.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is a catch all to add a variety of useful things to Factorio. Currently including properly made QoL researches that are entirely configurable (or disableable) as well as a Burner Assembler (also disableable).
Large total conversion mods.
Mods introducing new content into the game.
You have different Electric Mining Drill for each resource, like a filter. All modded resources included.
Mods introducing new content into the game.
A new tier of Assembling Machine and Chemical Plants that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.
Crush and enrich raw ores to improve yields. Further improve enrichment with oil. Balanced. Recipes unlock at Automation and Oil Processing.
Mods introducing new content into the game.
Adding 3x3 burning mining drill with high productivity and 5x5 drilling area
Mods introducing new content into the game.
Make Logistic Train Network mod easier. Replace advanced circuits with electronic circuits.
Excludes almost everything from the game. A start for modders who want to make a Mod that completely redo the game from scratch.
Customize the maximum health points of your machines to be stronger, or weaker, against your enemies. Work on modded items.
Small changes concerning balance, gameplay, or graphics.
Adds a host of useful shortcuts to improve QOL. Shortcuts for the artillery remote, discharge defense remote, tree deconstructor, and toggles for equipment, rail blocks and the player lamp. Also adds in a customizable grid overlay, far zoom and an artillery wagon toggle shortcut. See mod portal FAQ page for a full list of shortcuts and supported mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A pumpjack which extract oil from the depths of the planet. All credits go to creator nerze (nerze.dev@gmail.com). My part was only adjust to 0.17 and make it simpler.Originally made from the BinbinHfr mod : https://mods.factorio.com/mods/binbinhfr/WaterWell
As you expand your base or simply explore the surface of Nauvis, you will find abandoned constructions left behind by someone else, among those will be storages with useful resources, deserted production lines, as well as whole complexes for mass production of various parts.
Adaptation of "The Ruins" mod by Bilka (TheRealGangsir). Updated, rebalanced, improved.