Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Large total conversion mods.
I hate Gleba as much as Leftn (whom I stole this mod from) hates it, but the recepies where to expensive for me, so I made them cheaper. Original mod by Leftn, I just edited the recipies for my lazy ass
Small changes concerning balance, gameplay, or graphics.
A small add-on for Muluna that adds new mooncrete and refined mooncrete tiles, as well as an alternate asphalt-from-bitumen recipe if you have that mod installed.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Automatically builds or removes blueprint / deconstruction / ghosts near the player. It has the same behaviour like you would do yourself mining or removing things. Also supports deconstruction which will mine mineable things to your inventory. Deconsturctions works on everything which is markable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A raw-resource style mixed-ore, which needs to be sorted by hand/recycling/centrifuge or washed in a chemical plant. Yields: Iron, Copper, Coal, Stone, Uranium All yields are adjustable in % via options Starting area placement can be disabled in options. Easy sorting (assembly machine allowed) can be turned on in the options.
Mods introducing new content into the game.
Adds multiple types of electric powered, self healing walls to keep the biters out.
Mods introducing new content into the game.
Hide each item, adjust personal roboport recharge rate, and set technology prerequisites
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows u to change Quality of recipes, filters and splitters with hotkeys.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes simple requester/buffer/active provider chests available from simple tech (or primative in startup settings)
Small changes concerning balance, gameplay, or graphics.
Aumenta o tamanho do inventário do jogador +500 Increases player's inventory size +500
Mods introducing new content into the game.
Aumenta o tamanho do inventário do jogador +200 Increases player's inventory size +200
Small changes concerning balance, gameplay, or graphics.
Aumenta o tamanho do inventário do jogador +100 Increases player's inventory size +100
Mods introducing new content into the game.
Mods introducing new content into the game.
Adding Offshore oil to other modded planets. Im a little new to mods, if you wanna add other planets just tell me what are those mods. Maybe in future i gonna add option to turn on/off offshore oil on different planets
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All electric mining drills stack their outputs on belt. For vanilla+ runs with stack inserters. Require expansion to be purchased but not necessarily enabled.
Small changes concerning balance, gameplay, or graphics.