Recently updated mods

Dynamic Construction Queue

by Till223

Automatically adjust the construction queue update rate at runtime to check every ghost on the map at least once in a set time frame (default 10 seconds).

3 months ago
0.18 - 1.1
615

Milestone Saves


The idea of the mod is to generate timestamped saves so that they can later be used to generate a time lapsed view of the saves progression over time.

3 months ago
0.18 - 1.1
381

Advanced Nuclear fix


update for hopewelljnj's AdvancedNuclear and SonIcco's .16 fix. Adds second tier of nuclear reactor, heat exchanger, steam turbine and heat pipes. Changes so its easier to use and works better.

3 months ago
0.17 - 1.1
930

Delayed Regeneration


Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.

3 months ago
0.17 - 1.1
1108

Informatron


The helpful information directory and guide to the galaxy. Allows mods to put help and documentation pages in game. Default hotkey is I.

3 months ago
0.18 - 1.1
202354

Color-Coded Planners


Improves the vanilla selection tool colors to better match their icons and functionality.

3 months ago
0.18 - 1.1
1115

Stop Chasing Belt Items


This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)

3 months ago
1.0 - 1.1
278

Grappling Gun


Fire a grapple, if it finds a suitable location near the target position the player will be pulled to that location. Can be used to jump over buildings and cross water. If used with the Space Exploration, it can be used to pull yourself back to your space station if you fall off.

3 months ago
0.17 - 1.1
110592

Things Go Boom


Things go boom!!!

3 months ago
1.0 - 1.1
219

Colour Blind Friendly Science Packs


Alternative icons for science packs

3 months ago
0.17 - 1.1
2694

Quickbar Templates


Import and export quickbar filters as blueprints. Set a default template that will be applied when you start a new game.

3 months ago
0.17 - 1.1
4955

Bullet Trails


Adds bullet trails to machine gun type bullets. Works with gun turrets, guns, vehicle-mounted guns, and anything else that uses that type of ammo.

3 months ago
0.14 - 1.1
262641

Expensive Concrete


Expensive Concrete, was for JD-Plays. You can press R to rotate though the various coloured plascrete.

3 months ago
0.18 - 1.1
511

Choleric Cars


Your ride doesn't appreciate your driving style.

3 months ago
0.17 - 1.1
498

Toxic Forest

by Yehn

Extremely, ridiculously dense forests. Incorporates new biomes and trees from other mods.

3 months ago
0.16 - 1.1
3470

Death Counter


Tracks the ways you (and your friends) have died

3 months ago
1.0 - 1.1
2841

Nightfall

by Yehn

"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night.

3 months ago
0.16 - 1.1
28023

FacAutoScreenshot


Automatically does screenshots of the whole base in set minute intervals. Written to be performance friendly with various settings giving you control over how the screenshots are done and how much the performance is impacted. For more information check the FAQ on the mod portal.

3 months ago
0.18 - 1.1
369

Island Start

by Yehn

Allows map presets that attempt to give you an island start, but with other islands/continents instead of the infinite ocean from vanilla's Island mode. If you wish for a biter-free start, please use map preview - as your starter island may collide with a larger island. Also offers a mode using vanilla terrain generation but with a guaranteed island.

3 months ago
0.17 - 1.1
14521

Clockwork

by Yehn

Changes the parameters of the solar cycle: Make days longer or shorter and control what portion of the cycle is night. Make nights darker if you like. Includes an optional Sun Never Rises mode.

3 months ago
0.16 - 1.1
57602