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Localizations for Shattered Planet mod. Locales included: Russian. Contribute translations on Crowdin (link in mod info page).
Translations for other mods.
Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
Renders the name above itself for convenience.
Small changes concerning balance, gameplay, or graphics.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative. Forked from Atomic Artillery by Doombox
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception forked from Liteception with space age compatibility. Note: this mod is still in early development and I have not playtested aquilo yet, so expect lots of unbalanced recipes and technologies. If you have concrete suggestions for balancing, be sure to let me know (or better yet, open a pull request on GitHub). Shoutout to iwVerve/liteception where this mod originally came from.
Large total conversion mods.
Many electric machine recipes in AAI Industry require upgrading from burner equivalents - this mod tweaks said recipes, removing this. Forked from the original to fix the issue during loading.
Mods introducing new content into the game.
Adds 3 more roboports with increased charging slots, robot slots and range. Fork from Factorio_Roboport_mk2 with custom settings.
Mods introducing new content into the game.
The space and deep space loaders will be able to load & unload through spaceship wall. Credits to Quezler for the original version of this mod, which supports the Krastorio2 space loader.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds programmable Lua combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods.
Mods introducing new content into the game.
Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately take effect in the game engine.
Small changes concerning balance, gameplay, or graphics.
Personal tweaks I wish to use on servers I run to get other mods to behave in different ways
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This makes Advanced Fluid Handling a little more simple. Intermediates are replaced by the sum of the plates that are needed to make the pipe.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reports logistic requests for entities that participate in the logistics network.
Mods introducing new content into the game.
Automates research. Toggle GUI with Shift+T (customizable). Modified balance calculation
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Mods introducing new content into the game.
Adds a configurable equipment grid to any base or modded vehicle without grid.
Mods introducing new content into the game.