Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Makes all resources infinite as oil. Keeps the yield from dropping below 100%.
Mods introducing new content into the game.
Work trains serve functions such as railway construction, maintenance and repair. It is capable to carry and operate up to 10 drones. Wagon inventory is very limited (well, it have batteries, power sources, roboport, so I guess it's logical that there's not much space left :) EN, RU.
Mods introducing new content into the game.
Adds a window to easily manage your spidertrons. Call them to your current location, get a connected remote, or make them go home, home is specified per spidertron.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Have you ever been angry that you lose tons of red and green wires when redesigning your circuits? Here is the solution!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Addition to en-gb for British English Support for mods, see https://mods.factorio.com/mod/en-gb on how to enable en-gb
Translations for other mods.
British English, selectably different from the regular english, need to do some file buisness to make it work. mod support is https://mods.factorio.com/mod/mods-en-gb
Translations for other mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A mod to use stack combinator into a compact circuit processor
Mods introducing new content into the game.
Bumped stack size of stacks of rocket fuel to 5, because SE is stupid and throws a toddler tantrum if we try just adjusting rocket fuel itself.
Copies entities for bases that created via EasyAPI from "dummy" surface. Use command: /change-DBase
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a quick fix for anyone playing the Omni Island Modpack if it puts you in the wrong Controller to automatically put you Back in the Default Player Controller. It has Settings to decide on which controller types you want to be reset to Player, the Default settings will allow for controller types Ghost(used for dead Players.), Player(Default Controller Type for new Players.(Normally at least.)) and cutscene(used at the start of a game or during cutscene's triggered by a script.)
Small changes concerning balance, gameplay, or graphics.
This mod adds 4 new tiers of fusion reactor for boost your power production.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod displays a warning message and plays an audible sound when an atomic bomb is selected in the weapon slot. Hopefully preventing an unfortunate accident.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds keybindings to quickly swap the currently held item (e.g. a belt) to a related one (e.g. a splitter). Supports a wide variety of items.