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Converts Stone (Chalcopyrite) with the help of water to 17,3% Copper Ore, 15,25% Iron Ore, 17,45% Sulfur and 50% Stone. Keep in mind, that you have to deal with the sulfuric waste water. This mod is very helpfull in Bob's and Angel's mod, where you have many stones when mining ores. Thanks to DellAquila for delivering most of the code with his mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds expensive post-rocket late-game researches to unlock express unloading, unlimited mining, oil production and large energy source. To keep the game somewhat fair-ish, the items themselves are also extremely expensive, somewhere between half to same resources as it would take for equivalent setup.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
updated by shinoharvest Long chests meant for the unloading of train cargo.
Mods introducing new content into the game.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water
Mods introducing new content into the game.
This mod makes the mining drill status lights bigger, duh...
Small changes concerning balance, gameplay, or graphics.
Make trains into super-fast player killers that travel at very high speed but only carry 50% of their normal capacity. Original author Hermitude but the destiny of mod was past on me :D
Mods introducing new content into the game.
Adds options to change the crafting cost and time of platforms by notnotmelon. Based upon Expensive Landfill by Soggs
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the update by mk-fg to the original mod by Betep3akata.
Mods introducing new content into the game.
Increasing the efficiency of creating steel, by adding extra steps.
Small changes concerning balance, gameplay, or graphics.
Adds Larger stack Size. And Vehicle Grid. And other adjustments for server
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A free shortcut bar entry to teleport the player to anywhere on the map
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds many more achievements for players that feel there aren't enough, ranging from progression based to difficult.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod to fix the optimization card recipe placement from the quantum computer (which requires deep space science) to the research server, allowing for earlier research of optimization tech such as worker robot speed, worker robot cargo size, and mining productivity.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.