Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.
Mods introducing new content into the game.
This mod adds mineable sulfur ore to the map. Intended to supplement your production of sulfuric acid by enabling mining of sulfur deposits produced long ago by ancient volcanism.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 5 brand new tiers of electric mining drills with their relative techs and an useful base-production buff that can be stacked with the vanilla mining-production research. You can decide to directly craft a tier of mining drills or upgrade the previous one.
Mods introducing new content into the game.
An Electric Mining Drill that has a Electric Furnace, or an Eletric Furnace that has a Electric Mining Drill.
Mods introducing new content into the game.
Three more tiers of electric mining drills for increased speed and area.
Mods introducing new content into the game.
Adds a new ore that breaks down into 9 useful intermediate products that also happen to be good for branding.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a Mining Drill MK2. It is twice as fast and offers 2 extra module slots but creates 3 times the pollution, consumes more electric energy and is very expensive to craft.
Mods introducing new content into the game.
This mod adds iron chest ore, just in case you wanted the ability to mine iron chests.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).
Mods introducing new content into the game.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Mods introducing new content into the game.