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This mod makes recipes using stacked ingredients to produce stacked output. The reason for this mod is I have found some mod packs can end up with major speed boost that even loaders are unable to provide the resources fast enough
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Enables copying assembler/furnace recipes to normals chests. Hereby the slot filters of the chest are to according to the recipe.'.
Mods introducing new content into the game.
Requires Bob's functions library mod. This mod adds a greenhouse, and recipes for it to make wood. Also an advanced recipe that uses Fertiliser to make even more wood, Kazzik's tweak is to reduce the stack size of wood pellets
Mods introducing new content into the game.
generates 'legal' recipes for items from the Editor Extensions mod
Small changes concerning balance, gameplay, or graphics.
Overhaul mod? More like content addition! Changes every vanilla recipe to back to it's vanilla state. No matter what. Does not effect building changes. This will obviously ruin alot of the mod creators vision, but personal choice is nice.
Small changes concerning balance, gameplay, or graphics.
Adds recipes to craft colored alien artifacts into Alien artifacts.
Mods introducing new content into the game.
This mod rebalances hydrogen making it a larger focus of the game by modifying existing recipes, adding technology progression, and increasing hydrogen demand. This mod is an addon for the Angels Mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Minor recipe changes to make my 'stone only' seablock scenario for SE more playable.
Small changes concerning balance, gameplay, or graphics.
This mod is a Test for Changing recipies I guess ? Newlines I love newline Probably breaks with any other mod whatsoever. Not recommender to use with expensive recipes (not that your are going to finish it anyway). Does not work with fluids.
Small changes concerning balance, gameplay, or graphics.
Replaces the nuclear fuel cell recipe ingredient with the Atomic Overhaul version.
Small changes concerning balance, gameplay, or graphics.
Adds empty barrels to the Space Exploration Delivery Cannon recipe list.
Mods introducing new content into the game.
Adds every single Science Pack to the Space Exploration Delivery Cannon recipe list.
Mods introducing new content into the game.
all your recipes are mixed up! Find a way to build a factory using the new recycling mechanic and part-fish recipes. THIS MOD IS A REMIX/SET OF CHANGES TO CAKEMIX'S ORIGINAL IDEA AND MOD HERE: https://mods.factorio.com/mod/fishmode Has many balance changes to make fish mode more enjoyable. Adds new creation recipes that turn fish into raw resources. Increases pollution to match Vanilla. See full changes in mod portal
Large total conversion mods.
An optional recipe for improving disposal of the large amounts of excess stone and getting a small amount of usable material back. Intended to benefit those using Imperfection's recommended DivOresity settings.
Small changes concerning balance, gameplay, or graphics.
Magic Expansion Mod - WIP Version Updates Update 0.3.4 : Added Midgame crystal crafting recipe Overview This mod introduces magical elements, expanding gameplay with a new science category, advanced building tiers, and alternative resource acquisition methods without traditional mining.
Large total conversion mods.
Changes some recipes with wood in Krastorio 2. Use the mod settings to turn changes off/on.
Small changes concerning balance, gameplay, or graphics.
(Work In Progress) A revamp of most recipes within the game in order to get much closer to reality.
Large total conversion mods.
Uses Google Translate to scramble all the text in the game into mostly unreadable chaos. Most parts of the game, including UI, technologies, recipes, items, entities, and more are affected. Some parts of the game that are less visited are not yet translated.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.