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Adds really really fast belts that are made with uranium. Originally by Spieker, Updated to .17 by nucleargen, Updated to .18 by Dante_589
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds higher tier versions of the eletric furnaces using double smelting
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds bonuses to the character after learning technologies such as health, inventory size, crafting speed, movement speed, productivity mining, productivity of laboratories, increase the detection of resources by the player, the search range, the ability to select, throw, build, mine at a greater distance etc. It has flexible settings.
Mods introducing new content into the game.
Mod find trains and will write the amount of trains with possible substitution to a file specified in the mod settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2 more roboports with increased charging slots, robot slots and range.
Mods introducing new content into the game.
Commands aided in helping plan builds in Seablock specifically, but some can be helpful elsewhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Adjusts the technology requirements for Rail Technologies to allow for the Pyanodon Alien Life extended slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
Adds a difficulty for electronics circuits production and more realistic recipes. Adds new fluids and new materials like silicon and tin.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Yo dawg, there's a train coming. This is an experimental mod to automatically stop trains when players are nearby.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the vanilla Belts, Inserters and Pipes for the needs of the Demon-Server. Belt speeds: 30/60/120. Inserter speed changes to accommodate for the new belt speeds. Underground belts and pipes max distance: 20.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.