Found 2218 mods

Module Requester

Provides tools for requesting robot installation and removal of modules from machines
5 months ago
0.16 - 0.17
1361

Tree Sapling Mod

by LukeM
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them
5 months ago
0.13 - 0.17
9178

Manifolds

Adds pipe manifolds, which aid in flow distribution to/from pumps. NOTE - As of 0.17.11 (last checked), long stretch pipe flow restrictions are identical to 0.16.x.
5 months ago
0.15 - 0.17
1185

Chat Bridge Helper

by A_D
This mod exists to provide access to prefix-free chat for chat bridges without completely disabling achievements
5 months ago
0.16 - 0.17
91

No Electricity

Electricity isn't needed. Burner entities optional too.
5 months ago
0.17
161

Powered floor

Flooring that transmits power to adjacent objects
5 months ago
0.15 - 0.17
4889

Simple Modules

Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
5 months ago
0.16 - 0.17
496

All Sciences Maker

Use Chemical Plants to do All Sciences except Space Science, using the same resources
5 months ago
0.16 - 0.17
2539

Simple Endless Resources

by thuejk
Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.
5 months ago
0.14 - 0.17
7380

Changes ES

Changes the wire distance and coverage area
5 months ago
0.16 - 0.17
226

Space Science in Assembling Machine

You can make them in Assembling Machine 3 with the same resources. Vanilla Space Science.
5 months ago
0.16 - 0.17
680

No Fluids to Mine Uranium

You don't need Sulfuric Acid to mine Uranium, but you have to use it when you produce items from it.
5 months ago
0.16 - 0.17
1210

Easy Refinery Recipes - Make what you want

Three easy and direct recipes for refinery: Light Oil, Heavy Oil and Petroleum Gas. Maintains the proportion
5 months ago
0.16 - 0.17
2466

Slightly Longer Pipes

Slightly longer underground pipes so they can reach under a reactor.
5 months ago
0.15 - 0.17
2217

Train state colours

by aaargha
Changes the colours of trains depending on which state they're in.
5 months ago
0.15 - 0.17
492

Infinizoom

by aaargha
Zoom without limits.
5 months ago
0.14 - 0.17
13068

Automatic Belt Direction

When laying belts, automatically adjust direction of belt.
5 months ago
0.16 - 0.17
1885

Modular Chests

This mod adds a modular chest that merges into longer chests when placed next to eachother. Primarily intended for loading and unloading trains.
5 months ago
0.16 - 0.17
7500

Prykpryk's Efficiency Module Balance

Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
5 months ago
0.16 - 0.17
160

Simple Modular Fusion Reactor

by Croben
Adds a fusion reactor that's available earlier, is smaller, but only provides 100 kw compared to a normal fusion reactor's 750kw.
5 months ago
0.16 - 0.17
622