Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Configurable default behavior for temporary train stops.
Small changes concerning balance, gameplay, or graphics.
Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Fixes Bob's Assemblers not being able to craft everything they should.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an additional recipe to make furnaces from stone bricks, rather than raw stone.
This is a version of Martincitopants' Space Modpack created by Mr Fibbles with some included QoL mods that we enjoy
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Alternative way of handling copper, iron and crafting steel. As a bonus mod gives you molten form of plastic and sulfur for alternative storage/transport.
Small changes concerning balance, gameplay, or graphics.
Adds a recipe for grenades that is more complex but efficient. After all, why shouldn't you make grenades from explosives?
Mods introducing new content into the game.
Quickly move items between inventory entities, chests, trains, etc. Cutting your own inventory out of the process.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically colors lamps based on any available item or fluid signals
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your base is an extradimensional tank. Staying still is dangerous. Nothing will stop you.
Scenarios, maps, and puzzles.