This simple mod reveals the 'no item' filter for splitters and similar objects, so you can merge belts without stuff hanging on the side. The 'no-item item' is normally accessible through circuit-connected splitters; this just removes a bit of hassle.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes mines immune to explosive damage from enemies. Useful with mods like Explosive Biters. ## Reasoning: - Mines are buried, so surface explosions wouldn't realistically destroy them. - This maintains the usefulness of mines when using mods that add explosive enemies. ## Compatibility: * No known incompatibilities or dependencies. * Does not require Space Age. * Mods that create new mine variants by copying the land-mine entity should inherit the change automatically.
Small changes concerning balance, gameplay, or graphics.
This map generator preset provides a more interesting rail world.
Mods introducing new content into the game.
This simple mod adds an action bar shortcut to teleport yourself between Cargo Landing Pads, for people who like to work in person instead of using Remote View from a forgotten corner of the map. While moving around is still slower than Remote View, this allows you to skip the rocket animations and travel time. You must be near a Cargo Landing Pad with nothing in your inventory to teleport.
Small changes concerning balance, gameplay, or graphics.
Provide a separate new “Transport” group tab, containing all vanilla vehicles and any items already under vanilla transport subgroup. Act as a framework for bringing together any transport-related items. Designed for players who have lots of modded vehicles cluttering the “Logistics” tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provide a separate new “Circuit” group tab, containing all vanilla circuit components and any items already under circuit network subgroup. Act as a framework for bringing together any circuit-related items. Designed for players who tried to find circuit components in the “Logistics” tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjusts the drag force on space platforms such that only the ship's weight affects its drag force and top speed, not its shape.
Small changes concerning balance, gameplay, or graphics.
This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.