Mods introducing new content into the game.
Data-stage library shared by Sir Rolin's module mods: the registry of module families other mods generate variants from, and the icon builders that tint, split and bleach module icons. Adds nothing on its own.
Mods introducing new content into the game.
Adds catalytic momentum modules: a version of every module type that starts with weakened bonuses and ends with weakened penalties the longer it runs.
Mods introducing new content into the game.
Adds ramping momentum modules: a Turbo version of every module type, plus Clean and Heat Up.
Mods introducing new content into the game.
Adds threshold momentum modules that switch effects once momentum passes halfway: Prod/Speed, Efficiency/Speed, Quality/Speed and Quality/Productivity.
Mods introducing new content into the game.
Mods introducing new content into the game.
- Adds a configurable multiplier to all qualities. - Disables recursive quality upgrades from innate 10%. (vanilla: normal upgrades becomes 90% uncommon, 9% rare, 0.9% Epic and 0.1% legendary.) Unfortunately I can't change the engines behaviour and pulling for every craft would be ups expensive, so I can't make quality overflow for a chance of a recursive upgrading.
Small changes concerning balance, gameplay, or graphics.