Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network. Should work with all modded bots and roboports. *** Megabase warning: Chest is Calculation heavy when any items are in it. Only put bots in it and keep empty to idle efficiently. ***
Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions
Small changes concerning balance, gameplay, or graphics.
Reduce information overload of using Yuoki's Mod's by unlocking the Yuoki Industries and Engines Addon (Optional) through a tech tree.
Large total conversion mods.
Pin Items/Fluids to HUD to view production statistics, ratios, differentials. Quick open/close, customize order, location, precision.
Mod adds three small Roboports that can recharge 4 robots, but have no docking/inventory slots. They have 1/2, 1/4, 1/8 the range of a normal roboport. Adds Roboport with the signal off (allows charging/docking/but no range increase). Mining the no signal roboport returns a normal roboport.
Reach is now 12 tiles. Vanilla reach is 6 tiles. This is a modifed version of Long Reach by James Aguilar
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod increases player inventory, long reach, default filters on first 3 toolbelts, two additional toolbelt rows, and two trash rows. All other changes enable based on optional mods.
Slipstream chests to push/pull items to belts. Chest connects to adjacent inventories to: Pull from adjacent inventory and push to belt or Pull from belt and push to adjacent inventory.
Change what is in science packs to match .15 preview. Updated recipes for 2x production and high tech packs
Start with armorless Modular Armor, Bots, Solar Panels, Deconstruction Planner, Blueprint. Modular Armor Size Tweak (6x4, 8x6, 10x10).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fix all bullet weapons/turrets. Slower rate of fire, more damage, same DPS. All speed upgrades provide a benefit.
Utility mod for Foreman to import your custom books/blueprints on new game start. Replace export.lua in this mod with one generated by Foreman's 'E' button -- export all blueprints and books into single file.
Random Recipe Quantity and Crafting Time, use options -> mod to change seed and other settings