Aimed at allowing more proliferate use of Productivity modules, including Productivity modules added by mods. Allows you to use them with things like ammunition and belts within the base game; later versions of this mod will allow the optional dependency mods to use productivity modules in more recipes too, like certain Gas recipes and their own mod ammunitions.
Mods introducing new content into the game.
A bunch of generic infinite research stuff. Currently only includes manual crafting speed. Will add an option to configure costs in a future version.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.