Pretty Fair Resources


Modifies the resource generation to fit a wider variety of playstyles without changing game balance. This mod makes resource patches much larger and less frequent as you go further from the origin. This is balanced to produce the same average amount of resources per land area as vanilla resource generation. This way, expanding in the late game does not require tediously mining out patch after patch.

6 years ago
0.15 - 0.16
6

Changelog

Pretty Fair Resources 3.3:
Made PRF surface aware.  PFR can now handle map generation on multiple surfaces.
Map generation now works with the PVP scenario (which uses multiple surfaces).
Changed the behavior of /pfr_regen, which will now use the existing seeds for all surfaces (rather than the map seed).
	This means that after a /pfr_regen_with_new_seed, /pfr_regen will just recreate what is already there, having no effect.
Save game migration:
	Preexisting surfaces will not be affected by the upgrade.  If a preexisting surface did not have PFR map generation, it will continue to not have PFR map generation.
	/pfr_regen or /pfr_regen_with_new_seed will apply to all surfaces, including preexisting surfaces.
	New surfaces created after the upgrade will have PFR map generation.