- The background ambient light detracts slightly from the new effects on Centrifuges. I might block ambient lights from being created on them from now on.
This would be great. However, I have a question... would this also include disabling the subtle glow of idle centrifuges too, or are you just thinking about removing the brighter "active" light?
- Refineries I'm not sure. In general, the additional lights from this mod reduce the impact of the new Vanilla lighting effects, purely by virtue of making it less dark - so the new lights stand out less. In my view the Vanilla refinery effect is still a bit too dim. I might change the colour palette of the Refinery's flame - I prefer the colour of the Vanilla one. Lightorio now looks too orange.
Yeah, I'm unsure as well. It certainly seems a shame to.... wash out the great new effects they've added in vanilla. And although it's not quite the same as what I'm used to (Nicer Fuel Glow and Lightorio), it's certainly an improvement and I wish they'd continue to lean into by adding more small lighting details on the in-game entities. I'll keep testing and see if I can spot any more obvious examples that might need a tweak/change.
I'll make an update at some point in the future. So I'm welcome to ideas in the meantime.
I've not looked at any of the new 1.1 light properties either, so I can poke at those when I do
Thanks
Jack
Seriously though, thank you for this mod. This is what I've been using in lieu of Bottleneck. When night falls, I use the wonderful ambience of lighted entities to ascertain the status of my factories in a more... "in-game" method than having Bottleneck stickers all over.