Great mod, do you think it would be a good idea for the turret or ammo to be affected by explosives upgrades / turret shooting speed research? Can't seem to see if it is.
Finally got around to taking a look at it, and they are most definitely benefiting from techs already. Whenever you see "X +Y" for the damage/speed, the +Y is from technology upgrades. The Poison ammo type doesn't have any upgrades, but neither does the capsule version and I'm not going to add new techs for that.