I like the idea of the mod, but right now the turbine has 10000% effectivity, which makes this a cheat-mod.
Issue here is that in the entities.lua you have set
"effectivity = 100" for the turbine.
correct would be
"effectivity = 1" to be 100%
=100 is 10000% effectivity, which is way too much obviously ;)
Also:
- technology should be more expensive
- recipes should be more expensive and should include several (at least 10 or more?) heat-exchangers/turbines to be more balanced
- maybe reduce the effectivity to 90% or something to include a drawback for avoiding more complex setups?
- or make a setting for the effectivity so the users can decide that