Surfaces Reloaded deprecated

by Danacus

Reach up to the skies or dig deep below, expand your base vertically... If you're into that kind of thing. Original by Simcra, ported to 0.14-0.16 by Erdbeerbaer. Port to 0.17 started by DeltaNedas and continued by Danacus.

3 years ago
0.17 - 1.1
589

b Couldn't find suitable position to put the player in the perimeter of 200 tiles from the point {0.0000000000, 0.0000000000}

4 years ago

Maybe a bug.

Destroying tile under self on the sky surface will crash server with an error:

5660.563 Error MainLoop.cpp:1202: Exception at tick 10723129: Couldn't find suitable position to put the player in the perimeter of 200 tiles from the point {0.0000000000, 0.0000000000}
5660.563 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "Couldn't find suitable position to put the player in the perimeter of 200 tiles from the point {0.0000000000, 0.0000000000}"
5660.563 Info ServerMultiplayerManager.cpp:776: updateTick(10723129) changing state from(InGame) to(Failed)
5689.320 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
5689.320 Info ServerMultiplayerManager.cpp:776: updateTick(10723129) changing state from(Failed) to(Closed)

The only entrance to that surface is ~500 tiles from start, and surface is about 10*10.
If player is an admin, he will be respawn as ghost, and could fly around.

4 years ago

I think you removed the ground under the player and it killed the player. There is so floor left in a 200 tile radius so the game can't respawn you. The game assumes this will never happen, because it doesn't happen in vanilla.

I could call this a bug and try to fix it, but I don't think I'm going to bother to be honest.

Just don't kill yourself...

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