did you start a new world or added this mod to an existing world?
sometimes when you add a mod to an existing world where you have certain techs researched alread messes up the recipes.
try following commands:
reset you existing tech tree, and force certain unlocks if needed:
/c game.player.force.reset_technologies()
if that doesn't work try resetting the recipes:
/c game.player.force.reset_recipes()
if those both don't work it becomes a bit more advances:
search in the mod folder for the technology name (intern name, not the one you see in game)
then manually unresearch and research this tech with following command:
unreseach:
/c game.player.force.technologies[<THE RESEACH WITH MISSING RECIPES HERE>].researched=false
research:
/c game.player.force.technologies[<THE RESEACH WITH MISSING RECIPES HERE>].researched=false
these steps should repair the save. if not :/ then it's probably a bug in the mod itself and the mod author should fix it :) maybe posting your question on the forum thread will work faster, not every mod author watches these posts.