Thank you for your comment.
Originally, they fired full nuclear warheads, which had some different consequences.
1) Everything within a 35 tile radius where the nuke landed was destroyed, which meant bye bye defenses.
2) The behemoth spitter that launched that nuke would always be killed in that explosion, which meant that they would only be able to fire one.
I'm considering putting that back in, but instead of regular spitters firing them, having a boss spitter that rarely spawned. Anyway, it's fun seeing what happens if the enemy has the same firepower as you.