Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Replace wood with iron sticks in well-known recipes. Disable remaining recipes that depend on wood.
New biters with better resistance to some damage types. Now you need weapons with "physical", "explosion", "impact", "acid", "fire", "laser" and "electric" damage.
Small changes concerning balance, gameplay, or graphics.
Adds Stacking or Crating belt compression for some products introduced in 5dim's. mods
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds RTG as bridge between solar and fusion for power armor. Requires uranium processing.
Mods introducing new content into the game.
Automate blueprints and deconstruction orders + analyze deconstruction and construction area for unfinished items
This mod adds a weather station from which you get the luminosity, the wind speed and wind direction. Works fine with the last version of "reasonable wind turbine" I have published.
Mods introducing new content into the game.
This mod adds new versions of furnaces that accept mixed inputs to build non-specialized furnaces lines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Customize day length. Before removing this mod, set daytime-factor back to 1!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.