Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tweaks for bobs mods. Currently it changes the robochests to recharge more bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds recipes for stacking & crating from Bio Industries Mod
Mods introducing new content into the game.
higher power input priority for long-handed inserters
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A new late-game vacuum belt tier that transports items very quickly, 3x as fast as express belts. The drawback of these belts is that you can't directly connect them to other belts, nor have inserters be able to interact with them. A splitter is required as an intermediary first. The mod also includes custom settings making it possible to use this mod to just experiment with custom belts.
Mods introducing new content into the game.
The new Complicated Recipes with new and improved recipes. Suggest ideas on my Github!
Large total conversion mods.
Adds RTG as bridge between solar and fusion for power armor. Requires uranium processing.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The filtered stack inserter now only needs a filter inserter and a stack inserter to make
Mods introducing new content into the game.
Personal Roboports that do not increase range and roboports that charge at twice speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Eating raw fish will kill you, but you can cook them for an additional healing bonus.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Changes all technologies so that they don't require the Military or Productivity science packs.
Small changes concerning balance, gameplay, or graphics.
Only a Spaceship Skin, no changes in the game. Take a look how your factory looks in space! If you are modder, please use this mod to make a real Space Modification. Maybe great to play with Seablock. I would not publish, but I will abandon the project so I'll leave it here as a way of sharing the idea. Based in a photo by Factorio Blog.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Hoe that remove terrain decals and a Shovel that put terrain decoratives on your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.