Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Just a new Assembling Machine 4 that instant create the materials. Make some of the chemical plants recipes too.
Mods introducing new content into the game.
Wave defense with infinite scaling and lots of settings. Tower defense! Available in freeplay mode and as scenario.
Mods introducing new content into the game.
Each player can change rank of another player but each action costs a rank. This system effective when more than 4-6 players. Fully customizable. This mod isn't compatible with some scenarios due to new permissions for players.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod is meant to increase compatibility between Space Exploration and Angel's Mods. See details for more info. It was build for Space Exploration 2 and will not work properly with newer versions. (SE 3 +)
Adds many advanced versions of machines such as the Electric Furnace, Crafting Machine, Processing Plant, Oil Refinery, Beacon, And also MK4 and MK5 Modules including a God Module The God Module has the perks of all Modules and it can be MK1-5.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Wind Generators produces free energy, but are expensive and don't have a steady output. This mods adds 3 tiers of Turbines, from small wood generators to massive steel turbines. Last Update 0.18.4 - Thank you very much Micromario for the great polish of the mod and adding compatibility to some mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
NEED ROBOPORTS. Your logistic robots are so fast that take your itens between the logistic chest like a teleportation.
Mods introducing new content into the game.
Factorio but everything must be crafted using the power of SCIENCE! ... the science of Factorio. Procedurally generates science-pack energy tokens that are added to the ingredients of every recipe that is unlocked by said science pack at the relevant level, so it should be compatible with most other mods.
Large total conversion mods.