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Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Mods introducing new content into the game.
You can extract liquid iron and liquid copper. Refrigerate them to make plates.
Mods introducing new content into the game.
Dubbed Mad-Faxtorio by Galdoc, This mod adds the SA-mauler (a tracked car inspired by MadMax, named by Stringweasel). Equipped with a machine gun and a flamethrower and a customizable grid. Stock looking sprites, my closest so far!
Mods introducing new content into the game.
PvP version of Robot Army. Original mod by Kyranzor and modified by Skorpyo
Mods introducing new content into the game.
Use logistic robots to transport fluids directly from tank to tank without any need for barreling.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small mod that adds a new inserter with a 3 tile reach.
Mods introducing new content into the game.
Mod for Space Exploration. This adds a new type of catalog using planetary core fragments for making more efficient science.
Mods introducing new content into the game.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked and corrected error in control.lua and added settings for efficiency.
Mods introducing new content into the game.
Adds new ammo: -Fire Rocket Adds new start options: -Disable standard enemies -Spawn only in dry climates -Full resistance to explosive damage (*The default mod doesn't work that way - LOL*)
Mods introducing new content into the game.
Did you ever felt, that the advanced tiers of Belts, Inserters, Ammunitions or even the Assembling machine 3 are only decoratives? Ahh of course not, but did you ever thought about that, they are somewhat unimportant features? You just could launch a rocket without building any of them... Not any more! This mod helps you solve this riddle, you have to build the advanced tiers of those, if you want to advance in the Tech tree.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Update to DellAquila's cheat bus to make it work again (Reupload permitted via Unlicense) https://mods.factorio.com/mod/InitialBusCheat -- An initial Bus that you can put on beginning of your factory that generates: 1 belt of coal, 1 belt of stone, 4 belts of iron ore, 4 belts of copper ore and a little energy until it explodes.You can set to get Iron Plates and Copper Plates instead of ores.
Mods introducing new content into the game.
A simple mod inspired by Forestry for Minecraft. Adds Bees in most simple way. Contains recipes for gaining raw resources from your beekeeping factory
Mods introducing new content into the game.
Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. All credits to Yehn for the original mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds stacking and unstacking of rocket fuel to allow easier transport.
Mods introducing new content into the game.
Adds a new biter type that uses acid in melee attacks and splashes acid on death. Forked version of the mod which brings compatibility with Krastorio 2, Schall Endgame Evolution and Milestones
Mods introducing new content into the game.