Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Rebalances modules to be more viable at all levels as well as viable both in combinations or with only one type used.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Make logistics easier. Replace advanced circuits with electronic circuits.
Mods introducing new content into the game.
New Flamethrower turret: Needs flamethrower ammo instead of pipe connection
Mods introducing new content into the game.
A wide collection of weapon, armor and equipment balance changes oriented towards PvP and (to a lesser extent) PvE.
Small changes concerning balance, gameplay, or graphics.
For who want a longer game. Technology price got harder and harder after each research completed.
The mod adds fossil roots, some type of raw wood, that you can mine from the earth.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases craft time for all recipes, adjusts recipe ingredients
Small changes concerning balance, gameplay, or graphics.
Adds technologies, buildings and items that make ridding of excess gases and fluids easy through evaporation.
Mods introducing new content into the game.
Just some things from No Mans Sky that you can do parallel to your factory to generate more science packs. Start doing the carbon from the trees. Then use a assembling machine to produce ammonia mixing carbon with water. From it you can do all the products and farming the plants gives you resources forever.
Mods introducing new content into the game.
This mod lets you pick manual crafting and mining speed through the settings. You can make it anything from default to absolutely insane.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Convert missing items in the area of a roboport in signals for logistic network.
Mods introducing new content into the game.