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A crude, low-power source of electricity. Not Space Age exclusive, but designed with Aquilo in mind.
Mods introducing new content into the game.
A planner tool for automatically color coding pipes based on their contents
Small changes concerning balance, gameplay, or graphics.
Hardened pipes are expensive, and it requires some know-how to make them. However, they come with strong resistances and are ideal for use at the front-line. If biters or spitters always destroy the pipes that supply your flamethrower or water turrets, you should consider replacing them with hardened pipes!
Mods introducing new content into the game.
Change which side of the belt an inserter will drop on, but now it's unlocked with research.
Small changes concerning balance, gameplay, or graphics.
Automatically deploys destroyer, defender or distractor drones based on enemies around the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a single recipe to convert 25 coal to 50 wood, ratio based on fuel value. Can be crafted by Hand or in Assembly Machines.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Greater Storage, Greater Connectivity. Original by Styxy. Updated for 1.1 by Sil3ntSt0rm
Mods introducing new content into the game.
For mod developers - if any of the localizations interests you - feel free to take it and add it to your mod, partially or completely - as desired. (please report this in the appropriate topic - so that I can remove this localization due to its uselessness) Для русскоязычных пользователей -- любые сообщения об ошибках в локализации приветствуются!
Translations for other mods.
Adds 3 tiers of underground pipe extenders and junctions for Pyanodon mods.
Mods introducing new content into the game.
Asteroids can spawn with varying qualities to add some additional difficulty to your space flights.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Translations for other mods.
5 additional tiers of belts, splitters and undergrounds. Custom belt speed for all 8 tiers in items/second.
Mods introducing new content into the game.
Adds non-rechargeable battery equipment, which can be crafted in the early game, and much cheaper than portable solar panel in short-term. Options on enable grid to early armours. Designed for “Schall Recharging Weapon” mod or as backup power to equipment grid. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
No player inventory items are lost when using emergency burn.
Mods introducing new content into the game.
Globally tweak the working speed of different machine types with simple multipliers.
Small changes concerning balance, gameplay, or graphics.
A mod that copy Krastorio's air purifier in Factorio 2.0 ! All credits go to original dev and creators (raiguard, Krastor and Linver) because code and graphics come from the last version of the mod !
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a molten tungsten recipe & adds alternative recipes for every recipe with tungsten plate in it.
Mods introducing new content into the game.
This is a rebalanced version of the "Laboratory Productivity" mod by Rhaane who created most of the graphics, I just changed some code. View the description on the mod portal or the changelog for more details.
Small changes concerning balance, gameplay, or graphics.