Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Efficient Research


Adds a new research line to sacrifice newly researched lab speed for bonus productivity instead.

Tweaks
3 years ago
0.16 - 0.18
13

Maintenance Madness

by Arcitos

Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!

Tweaks
3 years ago
0.17 - 0.18
13

Adamo Physics

by ElAdamo

All power is not created equal.

Tweaks
2 years ago
0.17 - 1.0
13

Colorimetric LUTs

by Tynach

I was unhappy with the default night LUTs, including the night vision LUT. So I made my own, trying to keep it as similar to the original's intent as possible while using color space conversion math to be as accurate to life as possible. All LUTs which change the white balance use chromatic adaptation to shift the colors toward a different white point. I choose white points from the CIE's 'Illuminant series D', also known as the 'daylight locus', which is meant to represent natural daylight at different color temperatures. Luminosity is scaled roughly identically to the default LUTs. All color operations were performed in a linear light scale, then converted back into sRGB for the LUTs themselves. The main LUTs modified are the nighttime ones, though I also added LUTs for night vision equipment and dawn/sunset (the latter which is now actually used by the game). LUT details: * lut-night.png - Color temperature: 25000K; darkest it gets. * lut-riseset.png - Color temperature: 4000K; dawn and sunset, not quite so dark. * night.png - Same as lut-night, but a tiny bit brighter for the map view. * nightvision.png - Simulates a lowered gamut display, and is only very slightly dimmer than standard full daylight ('identity' LUT).

Tweaks
3 years ago
0.18
13

Turret Range

by mareus

Allows configuration of turret range through the mod startup settings. Should work with turrets added by mods, as long as they use the base prototype types. Default mod settings increase range of all turrets by 50%.

Tweaks
2 years ago
1.0
13
Tweaks
7 months ago
1.1
13
Power

TerribleRecipes


This mod changes the ingredients required for all recipes. Pseudo-randomly, based on the startup seed.

Tweaks
3 months ago
1.1
13
Manufacturing

Gunfire Sound Replacer


Replaces gunfire noise in factorio with any other ogg vorbis of your choice and allows volume adjustment.

Tweaks
3 months ago
1.1
13
Combat

PvP Rebalance by ZwerOxotnik


Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Rebalances attack range in order to make PvP defense easier when players are offline. Data-driven scripts, settings will be added later.

Tweaks
3 months ago
1.1
13
Combat Enemies

FixesForFactorio


This mod changes behaviours in the game that feels like bugs. It currently affects underground belt BP behaviour.

Tweaks
2 months ago
1.1
13

Wietlol's Combat Fixes

by Wietlol

This mod fixes some minor issues related to combat mechanics.

Tweaks
27 days ago
1.1
13
Combat

Updated Graphics

by Thaui

Updated Graphics Pack.

Tweaks
6 years ago
0.15
12

Faster Flame

by Mooncat

This tiny mod increases the speed of flame from flamethrowers.

Tweaks
6 years ago
0.14 - 0.15
12

Better Fluid Colors

by Meppi

This mod changes the colors of fluids in pipes

Tweaks
6 years ago
0.13 - 0.14
12

No Rotation For Electric Poles


Now all poles have only one orientation

Tweaks
5 years ago
0.16
12

Bottled science

by OwnlyMe

Science is produced as a liquid and must be bottled for use in research. Settings enable custom item group and science barreling.

Tweaks
3 years ago
0.17 - 0.18
12

Space Exploration Nauvis Resource fixer


Fixes the resource limit on nauvis introduced in space exploration that many people dislike.

Tweaks
4 years ago
0.17
12

Alien Death FPS Fix Updated

by Till223

Remove blood particle effects when aliens die. Eliminates massive FPS/UPS drops when killing lots of enemies.

Tweaks
3 years ago
0.17
12

SpiderStart QuickStart


The player starts with a spidertron equipped for base construction, but heavily damaged, as to expedite the early game. Unlike most quick start mods, only one is generated, not one for every new player, which minimizes the impact of this mod.

Tweaks
3 years ago
1.0
12

X_Man1109's Tweaks


PERSONAL USE ONLY! This mod is a collection of tweaks I use in my own games. It is not intended for public use, and I will not be providing support for it. If you want to use it, feel free to do so.

Tweaks
4 months ago
1.1
12