Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds modular buildings. When placing certain buildings near each other, they "combine" into a larger single entity. Can be used to reduce UPS overhead in larger bases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Belt speeds are a 2^N progression being 1,2,4,8. Belt costs adjusted.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A combinator that allows you to pick ONE signal from the network via it's index.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
convert alien recipes of Natural Evolution Enemies for AAA agile alien academy (=double bonus :) )
Bringing Sentry Guns to your Factory for early, and reliable defense in situations where one cannot yet leverage turrets
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows ore to be smelted directly into plates with the same smelting speed and yield as in vanilla Factorio.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a new type of shotgun shell that is more powerful, letting you take out those hard to kill worms and biters easier. Puts those thousands of science packs to good use.
Mods introducing new content into the game.
Finally updated from 0.12 to 0.16! A combinator to run lua commands ingame.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Idle energy usage will be 10 percents of active energy usage, the factor can be changed
Small changes concerning balance, gameplay, or graphics.
Balances vanilla vehicles and truck mods to create an interesting vehicle progression through the game.
Mods introducing new content into the game.
Press J (default) to toggle trains between automatic and manual mode when inside a train
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.