Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Gives the player basic items to use robots at the start of the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tired of running to your car?...Run No More!...Bring your car to you! Click the car key on a car to link your keys to the car. The keys go into your hotbar or inventory, when you need your car, pick up your keys and left click the spot you want your car to appear...No more running around trying to remember where you parked it last!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Configure the amount of iron required for steel smelting, the number of bricks you get from tossing stone in a furnace,and also acts a personal add-on recipe to Logarithmic Science--which, if installed,will add 100 Gold science packs to the required ingredients in the satellite recipe.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Icons update for Bob's mods, no revamp, nor graphic game objects changes. Meant to be used with Bob's, ShinyBob_Menus and ShinyBob_Graphics
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Aimed at allowing more proliferate use of Productivity modules, including Productivity modules added by mods. Allows you to use them with things like ammunition and belts within the base game; later versions of this mod will allow the optional dependency mods to use productivity modules in more recipes too, like certain Gas recipes and their own mod ammunitions.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Remove blood particle effects when aliens die. Eliminates massive FPS/UPS drops when killing lots of enemies.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.
Fresh water is like oil. You can research an offshore pump later in the game, but you have to desalinize the water.
Mods introducing new content into the game.