Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Roboports automatically place refined concrete and deconstruct cliffs within their reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod adds infinite researchs for character logistic slots, character trash slots, toolbelt rows, and backpack slots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod changes the Saline Water Electrolysis created by Arch666Angel. Now there is one step more to get solid Sodium Hydroxide: Sodium Hydroxide Solution. The ratio is 100 Saline Water to 25 Chloride, 25 Hydrogen and 50 Sodium Hydroxide Solution. The Sodium Hydroxide Solution can be clarified to avoid to store more and more Sodium (Hydroxide).
Mods introducing new content into the game.
Adds the "/ac" command, which allows admins to run Lua commands without disabling achievements. Intended to be used for admins to control a server. Keep in mind that "game.player" will not work with this mod. Instead, you must use "game.players[Username/ID]".
Mods introducing new content into the game.
! As this is now part of the main game, the mod is deprecated as of 17.03.2020 ! Toggle logistic requests to stop bots from being annoying when dumping your inventory to carry stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds a combinator that outputs the stack size of every item.
Mods introducing new content into the game.
Sort and organize the recipes in the crafting menu so that's it's cleaner. Meant to be used with Bob's, ShinyBob_Icons and ShinyBob_Graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Use Chemical Plants to do All circuits, using the same resources. Build with proportion of item use.
Mods introducing new content into the game.
In-game text to speech; preview, global chat and speaker blueprint generation modes.
Small changes concerning balance, gameplay, or graphics.
Start with modular armor, personal roboport, construction robots, portable solar panels, and a battery.
Mods introducing new content into the game.
This mod add a super awesome fuel with a super acceleration and speed boost for vehicles. The best is than this fuel is balanced in cost and efficiency, but for game-play reason this fuel is a late-game research. Work with any mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes roboports' logistics (supply) area as big as their construction area.
Mods introducing new content into the game.
Create reusable logistic presets to simplify requesting and trashing items
Mods introducing new content into the game.
For those who lack the patience for the burner stage, start with enough material and machines to start a simple factory, from power setup to some automation 'inspired' by TehRoach's Skip first hour, but without the trains and some tweaks I wanted
Mods introducing new content into the game.