Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
This mods adds a key to place items filtered on a blueprints or upgrades.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes recipe for Production Science Packs to require Chemical Plant instead of Assembly Machine 1
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
All items from other mods are compatible with DyWorld. Please save your map to new save file.
Small changes concerning balance, gameplay, or graphics.
Changes the spread of pollution and how much pollution is absorbed by trees.
Small changes concerning balance, gameplay, or graphics.
Changes the recipes for furnaces so that each tier requires one of the previous tier. This allows for recycling of furnaces.
Small changes concerning balance, gameplay, or graphics.
Cuts research, mining, and construction costs in half. Also adds charcoal.
Small changes concerning balance, gameplay, or graphics.
Adds voice phonemes to speaker sounds, for use in speech synthesis.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reach is now 12 tiles. Vanilla reach is 6 tiles. This is a modifed version of Long Reach by James Aguilar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Directly handcraft items from your inventory or toolbelt by hotkey, without even browsing the recipes list: just grab a stack in your hand and use ALT-1, ALT-2 or ALT-3 to queue 1,5 or 10 more items for handcrafting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disables all enemy forces (biters, spitters, worms, bases) from spawning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds colored hazard concrete and rectangular marker tools to allow easy factory planning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Personal Roboports that do not increase range and roboports that charge at twice speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.