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Bob's radars and big poles can now affect by Big Brothers research. Energy values have been rescaled to account for the new changes as well. Credit to Afforess
Mods introducing new content into the game.
A space age extension mod, right after promethium science. This adds a whole new tier of science, focused on matter/reality manipulation. This features late game challenges where your interplanetary logistics skills will be tested, featuring challenges from all planets. Your reward? Master the art of quality products with a final quality tier, and boost your science production with a favorable alternative to quality cycling
Mods introducing new content into the game.
Adds microwave transmission towers and rectenna receivers, for wirelessly charging batteries in equipment grids. Additional receivers can be used to increase throughput. Compatible with most anything that has an equipment grid.
Mods introducing new content into the game.
Various additions and changes about modules that may improve gameplay. Options including allow using productivity and quality modules with beacons, efficiency modules buff, enable multicomponent modules, etc. Multicomponent modules are expensive but powerful. Each of them offers the combined effects of multiple constituent modules, while still using only one single slot. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Adds research technologies to increase the range of gun turrets, laser turrets, and flamethrower turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod integrates a new type of accumulator to the game.
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Add space hub chests that can teleport items directly into their local space platform hubs. Fixed and modified from the original Space Placeform Chest mod by Corlin.
Mods introducing new content into the game.
Mods introducing new content into the game.
Your train network sucks because of low train throughput or slow trains? If your answer is yes, this mod is made for you! Read more at the mod's portal page!
Mods introducing new content into the game.
Adds rotatable 2x1 Containers ideal for train-based manufacturing. Compatible with Space Exploration and AAI Containers.
Mods introducing new content into the game.
Armors is upgradable now. Optional have all armors a little inventory size bonus ( can be changed).
Mods introducing new content into the game.
Mods introducing new content into the game.
An assortment of voice lines and sounds from Red Alert 2 for programmable speakers.
Mods introducing new content into the game.
Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings. This mod required my other mods to work because it uses their items.
Mods introducing new content into the game.
Adds a new type of asteroid that gives earlier access to copper in space.
Mods introducing new content into the game.
Reverse entire segments of belt. Works with belt stacking and quality items.
Mods introducing new content into the game.