Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Changes some research & crafting, specifically removing sticks and bricks and making concrete critical.
Start with steam power, assembly machines, and enough belts and inserters to set up base ready for green science.
Mods introducing new content into the game.
This mod adds a building (blue radar, gfx welcome) that will fill in surrounding water using landfill from an adjacent chest.
Using Angelsmods, Bobsmods and Petrochem plus to make getting to space a true challenge
Mods introducing new content into the game.
Disables all enemy forces (biters, spitters, worms, bases) from spawning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Liquid fuel barrels from Bob's Metals, Chemicals and Intermediates (bobplates) can now actually be used as fuel.
Removes green packs from a couple researches and moves the electric furnace to the logistics tech
Start with everything you need to not craft anything. It works best with another mod that increases the output of solar panels.
Mods introducing new content into the game.
Rocket fuel will be around twice cheaper, but production chain will be much complicated.
Adds colored hazard concrete and rectangular marker tools to allow easy factory planning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes some Bob's Mods byproducts useful. Hydrogen can be made in to Fuel Cells. Sodium Hydroxide can be useful in Oil Refining, or can be used with Angel's Processing to improve Thermal Water. Updated for 0.15 by Thorvin with Earendel's permission.
Players cannot build Iron and Wooden Chests, and Steel chests only hold two slots
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mod that adds a new type of module, with increase production speed without affecting pollution. Warning! Affecting gameplay so much!
Faster game, faster walking, better reach, better crafting/mining speed, more inventory, always day.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.