Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
The filtered stack inserter now only needs a filter inserter and a stack inserter to make
Mods introducing new content into the game.
Personal Roboports that do not increase range and roboports that charge at twice speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Start with steam power, assembly machines, and enough belts and inserters to set up base ready for green science.
Mods introducing new content into the game.
When starting a new game, adds 4 tin plates to main inventory. Allows one to create the lab to process further tin.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
At the start of the game, the player is moved 50,000 tiles east, and 1,500 tiles around the player are exposed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes the Logistic System research only need green science, but also require Character Logistic Slots and Logistic Trash Slots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a building (blue radar, gfx welcome) that will fill in surrounding water using landfill from an adjacent chest.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Original mod has been modified for compatibility-conflict resolution, mod-integration, and performance improvement by usafphoenix. v16 version is available on nekomancer's site. this fork for performance troubleshooting will no longer be maintained.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Using Angelsmods, Bobsmods and Petrochem plus to make getting to space a true challenge
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes vehicles unminable or teleports players to spawn after mining/rotating a vehicle. Teleported players can't move until they are killed. Only real admins can stop this. Forked from Choumiko's original Uncle Shred's unminable vehicles mod, but this time with less executive corruption.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Changes recipe for Production Science Packs to require Chemical Plant instead of Assembly Machine 1
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.