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Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables generation of biter spawners, spitter spawners and worms. Does not affect enemies from space age planets.
Small changes concerning balance, gameplay, or graphics.
An expansion to the quality system that adds extremely rare, powerful, intermediate qualities to the game. Shiny qualities contain unique abilities. Does not require Quality++ | Extended Qualities to function.
Small changes concerning balance, gameplay, or graphics.
Simple color change to green for enabled switch. Makes it easier to distinguish from disabled one.
Small changes concerning balance, gameplay, or graphics.
Adds Startup Options to change length of pipe to grounds, and Underground belts. Adds Startup Options to change speed of belts. Also includes a small qol fix for belt related items. Belts, underground belts and splitters are now fast replaceable with vanilla belts and vise versa.
Small changes concerning balance, gameplay, or graphics.
Patches certain materials when Krastorio 2 and Space Exploration are enabled. Likely irrelevant as of SE 0.6.121's fuel rebalance changes! Only add if you know what you are doing.
Small changes concerning balance, gameplay, or graphics.
Overhauls the quality mechanic. Modules are much stronger, but recyclers can no longer increase quality.
Small changes concerning balance, gameplay, or graphics.
Allows the logistic system technology to be researched with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
Adds an ultimate Mythic Quality that is really strong but is hard to get. Tweak other quality to be stronger but are more harder to get. You can also modify all value for all quality. This mods is based on https://mods.factorio.com/mod/SteeperQuality
Small changes concerning balance, gameplay, or graphics.
Configurable damage, fire rate and range of Tesla and Laser Turrets. Update in mod settings.
Small changes concerning balance, gameplay, or graphics.
Uranium is now a resource unique to Planetaris Unbounded's Arig. Moves nuclear sciences onto the planet, tweaks recipes, and adjusts the tech tree to provide an alternative experience.
Small changes concerning balance, gameplay, or graphics.
Adds molten stone, casting stone brick and casting rail recipe to the foundry
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
2.0 port of TerrainEvolution Features: - Soil degradation/evolution - Floods - Drought - Fires - Fires burn the soil - Trees expantion - Trees evolution - Rotting trees - Weathering of cliffs - Dynamic daily cycle with presets, seasons - Hi Ripley
Small changes concerning balance, gameplay, or graphics.
Adds distance based resource richness scaling to Vulcanus! Similar to Nauvis. Enjoy being incentivised to delve deeper into worm territory. Applies to tungsten, calcite, sulfuric acid and coal.
Small changes concerning balance, gameplay, or graphics.
This makes Advanced Fluid Handling a little more simple. Intermediates are replaced by the sum of the plates that are needed to make the pipe.
Small changes concerning balance, gameplay, or graphics.
An overhaul of the AAI Laser Tank. - Each ammo type now has its own turret on the manual tank and its own tank with vehicle AI enabled. - Adjusted the damage, range, clip size and fire-rate of each ammo type/turret. - Slightly improved the resistances of the tank.
Small changes concerning balance, gameplay, or graphics.