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Makes the quickbars work more like minecraft for better controller support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Burning garbage creates pollution. I fixed the pollution output so no one else has to. I also set the default output to 10x the original
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Button to respawn the current player. Useful if stuck on some other surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a panel to the logistic window that shows what additional buildings you can produce based on what you have available in the network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Flushing a rocket/ion/antimatter booster tank refunds you filled canisters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Copy entity settings onto a logistic chest several times to +1 the multiplier.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces a keybind sorely for toggling the minimap (Control M by default).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rotate the green fuse thingie to prevent an automated launch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Zones cannot be renamed, but this is the next best thing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds 3 additional tiers (each expanding inventory by +10) to the Toolbelt research for even more inventory expansion in the early game. Modified by A group of amish goat milkers, to work with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod enables electrical machines to connect other machinery nearby. You don't need to put electric poles between machines to spread power anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically reroute trains to a refueling station when low on fuel
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple mod that allows you to specify defaults for placed train stops. Currently, this just means the train limits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork ModMash Splinter, Explosive Mining Removed resource extraction, changed recipe and explosion animation, added research
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.