Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The filtered stack inserter now only needs a filter inserter and a stack inserter to make
Mods introducing new content into the game.
Makes the Logistic System research only need green science, but also require Character Logistic Slots and Logistic Trash Slots.
Mods introducing new content into the game.
Makes vehicles unminable or teleports players to spawn after mining/rotating a vehicle. Teleported players can't move until they are killed. Only real admins can stop this. Forked from Choumiko's original Uncle Shred's unminable vehicles mod, but this time with less executive corruption.
Mods introducing new content into the game.
Personal Roboports that do not increase range and roboports that charge at twice speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a new building that cannot hold any logistic robots, but can broadcast the effect of existing roboports to larger areas.
Mods introducing new content into the game.
All items from other mods are compatible with DyWorld. Please save your map to new save file.
Small changes concerning balance, gameplay, or graphics.
Original mod has been modified for compatibility-conflict resolution, mod-integration, and performance improvement by usafphoenix. v16 version is available on nekomancer's site. this fork for performance troubleshooting will no longer be maintained.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(Had been abandoned)Adds alien artifacts back to proliferate science packs.
Makes trains feel more 'bulky' - Increases locomotive weight & power, decreases top speed, increases cargo wagon weight & capacity
Mods introducing new content into the game.
Mods introducing new content into the game.
If you request an item with count > auto trash count, increases auto trash count.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.