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Randomizes most recipe ingredients while balancing the expected total resources needed.
Large total conversion mods.
This mod adds several Quality of Life additions for users who have the vanilla setting 'Pick ghost items if no items are available' enabled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Changes and expands fish breeding and wood cultivation on Nauvis to make Nutrients locally, and adds more recipes that use Biolabs.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a startup setting to multiply the crafting speed of the stone furnace.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds technologies for improved versions of base game items that use a lot of enriched uranium.
Mods introducing new content into the game.
!!- THIS MOD WILL NOT SUPPORT 2.0 VERSION -!! After the tutorial, the level did not stop. You suddenly notice that you are proficiently doing unfamiliar things, that the narrow map is filled with somewhat abrupt directions, that your memory is actually incomplete... Coming up, you are going to obtain sufficient resources from this place, research technologies that are not included in the tutorial, and then leave this place to search for the truth about this world.
Scenarios, maps, and puzzles.
Increase red and green wire length by up to 200 tiles from 1 entity to the other. Only works for: Constant combinators Decider combinators Arithmetic combinators Containers Logistic containers Lamps
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod Makes It So The recipes are not so ANOYING It Changes: all circuit types all magazine types all grenade types rockets types But NO NUKES all capsule and types cannon types.
Small changes concerning balance, gameplay, or graphics.
Lets powered laser turrets intercept incoming enemy acid and clear fresh acid residue near your defenses.
Mods introducing new content into the game.
Enables (not researches) all technologies for all forces. I had a mod migration corrupt a save file, disabling a bunch of technologies. This mod is useful to reset techs, and force the tech tree to be rebuilt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When placing any vehicle that requires fuel (like a car, tank or even train), you will automatically enter it and place the best available fuel in your inventory into it. This mod also adds a custom keybind that allows you to leave and mine a vehicle instantly. This mod should work with modded vehicles and fuels.
Small changes concerning balance, gameplay, or graphics.
Limited Oil fields that deplete, amounts based on real world data, including extraction rate, and amount.
Small changes concerning balance, gameplay, or graphics.