Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Allows you to convert iron ore, copper ore, coal, sulfur, and uranium into landfill. Also supports various angel's/bob's ores.
A new combinator for math instructions like maximum, minimum, random, median and set theory like intersection and difference.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[Warning (!): Mod is still under development, and is not intended for a long game] This mod adds hunger and ways to produce foods and drinks. From grown foods can be obtained effect capsules.
Mods introducing new content into the game.
Mods introducing new content into the game.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Mods introducing new content into the game.
A small laser projector for aligning stuff. Place it on the ground, rotate, set color and range.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a few vanilla-based machines for more flexible applications. Supports “Schall Machine Scaling” and “Schall Pipe Scaling” mods. Includes fluid boiler, electric boiler. (Locale: English, Deutsch, ćŁé«”ä¸ć–‡, PortuguĂŞs Brasileiro)
Mods introducing new content into the game.
Mods introducing new content into the game.
Build a great factory within the tiny space (128x128) given to you. Resources are limited in size, but yields are virtually infinite (except trees). Try to squeeze as much science out of them!
Scenarios, maps, and puzzles.
Adds optional extra steps to ore processing that increases yield.
Mods introducing new content into the game.
The machine from the Minecraft mod RotaryCraft - generate water at any time in any place, but at the cost of a great deal of power
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds burner filter inserters with 1 filter from the start of the game.
This mod lets you autorun, autowalk, automove, whatever we call it. Let your fingers rest, avoid RSI!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.