Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Colorblind Circuit Network


This mod replaces the green wires with yellow, and red with blue. Ideal for colorblind people to distinguish between them.

Tweaks
2 years ago
0.15 - 1.1
1.08K

No Electric Pole Hitbox


Removes the hitbox for Electric Poles so they don't get destroyed by wandering biters.

Utilities
1 year, 6 months ago
0.16 - 1.1
1.08K

Productivity Fix


Allows you to enable productivity on non-intermediate recipes and/or beacons.

2 years ago
0.17 - 1.1
1.07K

Soviet Republic Music


Added music from Soviet Republic.

Tweaks
2 years ago
0.17 - 1.1
1.07K

Worm Attack!

by wodzu93

Burrowing worms! Fend off a digging menace that wants to devour your factory.

Content
2 years ago
0.15 - 1.1
1.07K
Enemies

Liquify Science and Big Lab


Liquify your science into fluids allowing using pipes and tanks for logistics. Use the new Big Lab too, to process all your science packs. Now supports Vanilla, Schall and Bobs Tech.

Utilities
2 years ago
0.16 - 1.1
1.07K

Advanced Combinator

by zomis

Make combinators great again! One combinator to rule them all.

Content
2 years ago
0.16 - 1.1
1.07K
Circuit network

First One's Free


This mod will give you an extra inventory slot for each different item type in your main inventory.

Utilities
6 months ago
0.14 - 1.1
1.07K

Intermediate Bulk Containers


Adds three new barrel items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots.

Content
2 years ago
0.17 - 1.1
1.07K
Logistics

RitnMiner

by Ritn

Add technologies Miner and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.

Content
7 months ago
0.17 - 1.1
1.06K
Environment Mining

Xander Mod


An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style complexity.

Overhaul
2 years ago
0.15 - 1.1
1.06K

Electric pole upgradable


Electric poles is upgradable now. You can optionally set whether you need the small electric pole for the medium electric pole or as an alternative recipe. The same applies to the big electric pole and substation.

2 years ago
0.17 - 1.1
1.05K

RitnLumberjack

by Ritn

Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.

Content
6 months ago
0.17 - 1.1
1.05K
Environment Manufacturing

Science pack are gifts


Christmas theme: Science pack are gifts (only graphics). NEW Full compatibility with Fantario

Tweaks
1 year, 6 months ago
0.17 - 1.1
1.05K

Early Armor Grid

by dtoxic

Adds quipment grid to Light & Heavy Armor

Tweaks
2 years ago
0.17 - 1.1
1.05K
Armor

Kitch's Dynamic Personal Lighting

by kitch

Adds dynamic lighting to the player that is adjustable with keyboard shortuts.

Tweaks
2 years ago
0.17 - 1.1
1.05K

Logistic Signals


Provides signals about unfulfilled logistic requests in a network.

Content
6 months ago
0.17 - 1.1
1.04K
Circuit network

StarCraft siege tank firing sound


This mod replaces firing sound of artillery with the sound of the Arclite Siege Tank from Starcraft: Broodwar

Tweaks
2 years ago
0.16 - 1.1
1.04K

Xander Mod Graphics Pack 0


Graphics pack 0 for Xander Mod.

Tweaks
2 years ago
0.16 - 1.1
1.03K

Fill Storage Tanks


Add items, recipes, and placement effects so storage tanks can be used as fill-items.

Content
1 year, 6 months ago
0.17 - 1.1
1.03K
Logistics