Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Reupload of Kingjo's Tweak changing the dependency from the original mod to the current unofficial update as the Original mod has not been updated for 2.0. Thank you TynaTyna for the unofficial update. This mod tweaks and adds some things to the Warhammer 40K Astartes Armoury mod by MrSilver2510. Right now it is only the option to have the bolters from the start. The rest was implemented in the original mod already. - TheKingJo
Small changes concerning balance, gameplay, or graphics.
You will receive some gifts from Santa. I'm not sure whether to update this mod. If you have any thoughts on the future of this mod, please let me know.
Mods introducing new content into the game.
Beacon rebalance mod that emulates the balance of endgame beacon spam with SE-style mechanics to encourage more varied designs.
Small changes concerning balance, gameplay, or graphics.
Slight tweaks and mostly compatibility for a few planet mods. Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
Information in Informatron Menu for Robot Attrition mod, from the wiki. https://spaceexploration.miraheze.org/wiki/Robot_Attrition
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This map generator preset provides a more interesting rail world.
Mods introducing new content into the game.
Mods introducing new content into the game.
Made for my SE playthrough. Adds the 4th and 5th tiers of logistics from K2. Recipes are adjusted to use SE materials. Some settings might be introduced later (adjustable underground lenghts and belt speeds, etc.). All credits go to the original authors Krastor and Linver, as well as the current maintainer, Raiguard.
Mods introducing new content into the game.
Faster combat robots with more friction so they orbit less around you and stay closer. Has to be researched in late game. You can modify the speed and the friction in the settings. Also buffs other features about these robots that you can configure in the mod settings.
Mods introducing new content into the game.
This mod makes heat exchangers produce steam at 959 F (515 C) to make nuclear ratios nicer.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds an alternative grenade recipe using solid fuel instead of coal, unlocked via a small tech after Military 2. Useful on maps with limited coal or when starting on other planets.
Small changes concerning balance, gameplay, or graphics.
Optionnal Chill-house/Nu-Disco song pack loaded by Preceti's Music Experiment - Does nothing by itself
Mods introducing new content into the game.
Mods introducing new content into the game.
Assets fot the animated train mod, required due to mod sice limnitatioons
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.