Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality.
Mods introducing new content into the game.
Changes starting evolution settings and decreases evolution on alien nest kills test
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a tier 2 agricultural tower which plants trees more densely and consistently.
Small changes concerning balance, gameplay, or graphics.
By default modded assemblers/chests do not accept circuit wires. This mod will add them. Also has an option that allows overwriting explicitly disabled circuit and logistic network connections.
Small changes concerning balance, gameplay, or graphics.
Adds a command that exports recipe, item & fluid, assembler, miner and resource data in a JSON format
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
Earn bonus productivity over time just by making stuff! This mod finds all recipes (including modded) that allow productivity and have one product, categorizes them by product, and adds hidden technologies for each. Each technology has a threshold that when reached adds a 10% boost to its recipes' productivity. Startup settings determine whether you'll earn bonuses in the early, mid, or late-game, but you won't achieve the highest bonuses until you craft millions of products.
Small changes concerning balance, gameplay, or graphics.
reduces copper plate and electronic circuit requirement from 20 to 10
Small changes concerning balance, gameplay, or graphics.
Various terrain generators to demonstrate the noise expression system
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Orders the Industrial revolution 3 shortcuts after the vanilla shortcuts in the quick panel. The quick panel is used when playing with a controller/gamepad.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fresh brew of hot tea from the Shires of Nauvis A balanced alternative to Bioflux
Mods introducing new content into the game.
Have you ever seen that recipe in SE where you crash trains and there's no animation for it? Well, there is now - and a whole new facility to do it in.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Science to liquid, liquid to mats and much more thanks to mysterious Element 84! Check ModPortal link for more info. All in early stage, things will change over time.
Mods introducing new content into the game.