Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Eliminates incompatible recipes and redundant fluids/items from the dependent mods for Bob's modpacks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vanilla Modules are cheaper and their crafting time is drastically reduced. Uranium Processing has slightly better yeild.
Alters stack sizes on raw resources and intermediate products to match bitwise numbers (8,16,32,64,128). Also adds more stackable items like barrels, engines and rocket parts.
Small changes concerning balance, gameplay, or graphics.
Literally just Comfy RPG from the latest version of the Comfy Factorio scenario pack sloppily pasted into the form of a standalone mod, i didn't change anything about it
Create a checkpoint save when a character or a driven vehicle take damage. Also, have some options.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Megastructures - massive and expensive buildings with powerful effects
Modifies the speed of belt tiers in More Belt Tiers to a linear increase of 15 items/sec (speed of tier 1) per tier. For anyone who feels MBT belts are too fast to fit in with vanilla.
Collections of mods with tweaks to make them work together.
I removed the surveillance techs from this for my own game. All credit goes to Afforess and pw_sys for making the mod
Small changes concerning balance, gameplay, or graphics.
you can now craft the spaceship debris in a regular game! (including parts from the cancelled campaign map arrival)
Mods introducing new content into the game.
This mod allows Krastorio2 personal equipment to be placed in Bob's high-tier armor.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more long inserters to the game, similar to the fast/filter/stack inserters.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod will allow you to specify in mod settings what the big pole wire distance is.
Mods introducing new content into the game.