Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Collections of mods with tweaks to make them work together.
Mod to change recipe output of some recipes like science packs, circuits and more
Small changes concerning balance, gameplay, or graphics.
Introduces Tesseracts and Personal Tesseracts which allow for long range and trans-surface power without the use of electric poles. Reacts to the presence of bob's mods, adding new tiers of Tesseracts and Personal Tesseracts.
Mods introducing new content into the game.
The planet you landed on has deep chasms and is full of rocks and cliffs. Traveling and moving resources will be a challenge. This is only the terrain generation, see Shattered Lands Pack
Mods introducing new content into the game.
Adds posibility to only allow trains that loaded or unloaded by ALL inserters or pumps along station.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
!! MUMBLE REQUIRED WITH PLUGIN !! Enables proximity chat in multiplayer games, via Mumble voice chat. You must separately install the Mumble plugin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A combinator to control the transfert of items between wagon and chest
Mods introducing new content into the game.
Let your ore resources regenerate over time, while still being capable of depleting.
Mods introducing new content into the game.
Forbids placing down pipes, underground pipes, (non-offshore) pumps, and storage tanks. Prepare to hate oil.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Even Bigger, even better power armor; with a gigantic grid (40x40) and huge inventory bonus (+200).
Mods introducing new content into the game.
Adds buildings that automatically harvests wood around themself. Available in two variants, powered by fuel or electricity
Mods introducing new content into the game.
Core content, like FE+'s own titanium ore, pollution filters for higher tier machines, repair pack MK2/3. So some content is included in this mod.
Mods introducing new content into the game.
Helps with starting / having your main base on Vulcanus. Craftable Biomass from Wood and Uranium from Lava. It also changes the pressure requirement of the greenhouse and labs so you can use them on Vulcanus. Fixed for k2so-assets
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds scalable versions of selected recipes to support higher throughput production.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A quick fix to using landfill to fill shallow water areas (marsh, shallow water). These are normally not present in the usual world generation but some mods may enable them.
Small changes concerning balance, gameplay, or graphics.
A library, to be a bridge between Icon Badges and mods that have overhaul-specific data. Adds player settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.