Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Mirrors/Flips a blueprint in hand. Input/output priorities fixed
Mods introducing new content into the game.
PyPH recently changed ground boring recipes to use drilling fluid instead of lubricant. This mod reverts it back to lubricant for those who'd rather not set up drilling fluid production just to do ground boring of basic ores.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allow assembly machines recipes to be copied to constant combinator settings
Mods introducing new content into the game.
Replay the vanilla game with randomized recipes, for a new and exciting learning process every time you play.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds two animated flags that you can use as decoration or to claim a territory with your team color for bitters doesn't spawn. It has a mix of chemicals that the bitter spawners will move away from.
Small changes concerning balance, gameplay, or graphics.
Tweaks some high end buildings to be more efficient.
Small changes concerning balance, gameplay, or graphics.
Derived from Bilka's "The Ruins Mod", but with the ability to make base defenses non-hostile.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds an Overflow Chest which is a requester chest that switches to a passive provider chest whenever its requests are satisfied (and goes back to requester mode when the satisfaction is cancelled). Only configurable in requester mode.
Mods introducing new content into the game.
An early game module that decreases pollution. Now with 100% less copyright infringement!