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Does not allow enemies to connect to someone else's electricity. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Adds a tv playing beethoven. Help biters get their daily amount of brainrot. Tags: player, tv, music, sound, television, brainrot, shitposting.
Mods introducing new content into the game.
Adjust the richness of resource patches outside the starting area. Fork by DarkyPupu for personal use. Only affects copper, iron, stone and oil.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Charges your armor batteries from the electric network when you're near power poles. No need to wait for solar/fusion/etc if you're within your base!
Mods introducing new content into the game.
All core mining drills now require a special fluid to function at all.
Small changes concerning balance, gameplay, or graphics.
Plays the Thomas the Tank Engine opening theme when a train is operating.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Reworks crafting promethium science to yield more productivity while traveling further from the solar system edge to the shattered planet. Greater risk should provide greater reward.
Mods introducing new content into the game.
Build substations underground, so they are discreet and don't collide with other elements
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is my personal framework for AI experiments in Factorio. It's currently able to do basic pathfinding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add a technology to unlock ghost entity on death early on.
Small changes concerning balance, gameplay, or graphics.
Simple mod, that enables the user to easily upgrade using the upgrade planner without having to rework underground belts. The chosen length is 8 thereby equal to the length of the Express Underground Belt.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Quality modules only work in special building - Disassembler, which can work as quality upcycler. Quality modules guarantee quality upgrade, but have high penalties. More complex items have lower chance to upgrade. Quality modules can't have quality. Quality bonuses are increased.
Small changes concerning balance, gameplay, or graphics.
`MMZAccelerationMod` is a Factorio mod focused on accelerated progression and quality-of-life improvements. It enables key early game recipes, increases movement and production speeds, expands inventory and reach, and adds new custom `-mmz` entities for high-performance gameplay.
Mods introducing new content into the game.
Adds toolbelt equipment for extra character inventory slots when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Reads all assemblers input inventory in tower area. Put to circuit network how many items (not fluids) needs to complete a recipe. Empty assembler reads a recipe. Assembler with output full state does not count.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.