Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Electricity, a basic modular armor and a few construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more signals to represent things like time, battery, fuel, etc. Also includes signal types for warnings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Drops items on death, allowing the player to run back and loot their corpse
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds compact Mk2/3/4/5 solar panels that are 4/16/64/256 times more powerful than basic ones. Same with accumulators.
Mods introducing new content into the game.
Undo the unnecessary barrel and fluid tanker changes in v0.16.8.
Small changes concerning balance, gameplay, or graphics.
Use special blueprint-like item to relocate oil patches so that they are being placed in a custom-sized grid for handy pumping. Also oil patches in newly generated chunks are being reorganized automatically (adjustable through the mods settings menu)! Angel's fissure and natural gas are supported. Select an area with patches to snap them to a grid. Shift+select a point to set a custom grid center. Shift+select an area with patches to move them to the custom grid center.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates tiny equipment modules that tries to set the color of whatever you insert them into.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod makes nothing. Just decorative pure-white floor. Very cheap and needs wood.
Small changes concerning balance, gameplay, or graphics.
Brightens the color mask of vanilla cargo wagon. Best use with the Color Picker - Wagon mod or any mods that can change the color of cargo wagon.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Slows down the headlong tech rush by making them more expensive. New cost is based on the technologies depth in the tech tree.