Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
All core mining drills now require a special fluid to function at all.
Small changes concerning balance, gameplay, or graphics.
Removes the tint from night vision goggles, also makes them turn on earlier to fully eliminate darkness.
Small changes concerning balance, gameplay, or graphics.
Re-enables productivity research bonuses on Cerys research.
Small changes concerning balance, gameplay, or graphics.
Reads all assemblers input inventory in tower area. Put to circuit network how many items (not fluids) needs to complete a recipe. Empty assembler reads a recipe. Assembler with output full state does not count.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Most values are multiplied by 10x, some are not to preserve the little balance that still exists.
Large total conversion mods.
RTS-like scenario for Factorio. Player character is removed, all work must be done by bots. Fork of the already existing port of Brave New World by candidae, originally ported by Sladki and published by Omnifarious, now ported by wadsaek.
Scenarios, maps, and puzzles.
Addition to the Awesome 'Whats a Spoilage' Mod by wretlaw120. This mod adds a Copper Ore and Iron Ore Recipes to the Biochamber, made out of their respective Bacteria. Unlocked additionally to the Bacteria Cultivation Technology.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to specify a multiplier that will be applied to all loaders lubricant consumption.
Small changes concerning balance, gameplay, or graphics.
Xor's mod, but unbroke the casting machines so they're the same fluid directions as SE - Xor's mod changes the casting machines to tile up and down rather than side to side. Contains tweaks and additions of various small things for SE (and K2 if installed). All toggleable via settings! Check Xor's mod description for list.
Mods introducing new content into the game.
A mod that allows you to multiply the amount of results and the energy consumed by assembly machine.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds nickel processing to Nullius. An easily extracted metal, it fills in for more advanced metals when bootstrapping production. It finds ongoing use for its magnetic, heat-tolerant, and chemical properties as technology advances. Tricky old Nick makes the early game more challenging. It is recommended for players who like to play with many ores or who want to replay with a fresh challenge at the outset.
Mods introducing new content into the game.
Adds Deep Space tier lane balancers from Space Exploration to the Lane Balancers mod.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Based on the continuation from CaptainWHot. Added support for the Advanced and Superior belts from K2.
Mods introducing new content into the game.
Improved-Q is a copy of Better-Q mod created by Michael Lucey and made to work with factorio >=1.1.0. This is a simple Mod that layers additional functionality over the in-game Pipette('Q') function.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.