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Boosts throughput for turbines and heat exchangers (regular or bob's) to align with nuclear generators at a 1:1:4 (for 3 neighbor) or 1:1:3 (for 2 neighbor) ratios (reactor : heat exchanger : turbine). This allows for UPS friendly nuclear power setups even in megabases (100+ nuclear reactors).
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.
Small changes concerning balance, gameplay, or graphics.
Re-balances recipes, technologies and ratios for a faster and smoother playthrough. Lessens the difficulty spikes of mid-game and end-game (but doesn't remove them!). Most overhaul mods add complexity, this one reduces it: an UNDERHAUL If you like Factorio but you ain't got time for the grinding, this mod is for you!
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Official ERM compatibility addon for Space Exploration. It's required when you are playing with both ERM and SE mods.
Small changes concerning balance, gameplay, or graphics.
Allows the player to build, deconstruct, and interact with entities from a very long distance.
Small changes concerning balance, gameplay, or graphics.
Read the inventory contents of players with circuits and restock them with inserters, early game logistic bots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Jump to a campaign (scenario) level. Admins only. Toggle checkbox in Mod Map settings for GUI. Quick instructions: [1] current campaign [2] current level name [3] enter new level name then click green checkmark to jump, or X to close GUI.
Scenarios, maps, and puzzles.
This mod gives Expanded Rocket Payloads Continued the AngelBob treatment. patched By quindao to run on factorio version 1.1
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you feel bored building the same science setup? If so that try this mod. The mod randomizes the science pack recipes and as such offers a new and refreshing gameplay experience. The recipes have been crafted to ensure that game is completable. Additionally, the mod offeres a variety of setting to tweak those recipes and keep the engineer on his toes.
Scenarios, maps, and puzzles.
🛠 **Ctrl+F9** — откройте удобную панель с 50+ читами! 📦 **Любые ресурсы** (поиск + быстрые кнопки) ⚡ **God Mode, телепорт, эволюция, скорость игры** 🗺 **Карта, враги, загрязнение, ресурсы на карте** 🔧 **Все модификаторы + описание силы** **Single/Multiplayer**. Отключает достижения. Кнопка ⚠️ в тулбаре или **Ctrl+F9**.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Restrictions and benefits that you can set to encourage the massive use of trains
Mods introducing new content into the game.
Mods introducing new content into the game.
With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.
Large total conversion mods.