Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Life is Factorio. 13 factions are fighting for the planet. 4 aliens, 4 humans, 4 robotics and yours.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Advanced Iron Smelting (includes steel and copper smelting) Even more advanced Iron Smelting with the mod dependencies (quartz for copper, lime for iron + steel, possibility to cast high steel)
Mods introducing new content into the game.
Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes: Lv.1 Consumption -40% Pollution -20% Lv.2 Consumption -60% Pollution -30% Lv.3 Consumption -100% Pollution -50%
Small changes concerning balance, gameplay, or graphics.
Makes the thermal water extractor recipe available 1 tier earlier in AngelBob's.
Makes Bob's solar panels and accumulators stronger. Also adds an option to remove the alternate solar panels/accumulators.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces configurable speed limit signs for trains. Updated for 0.17 compatibility.
Mods introducing new content into the game.
Work in progress. A long TO DO List. Play Factorio with a new skin, Schematic Diagram Style. Has extremely reduced quality graphics for better performance in low end computers.
Small changes concerning balance, gameplay, or graphics.
Places copies of a blueprint that change when the blueprint is edited.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds compatibility for Nanobots 3 to Industrial Revolution 0.9
makes adjustments for nanobots to work with IR change tech and materials
This adds another Electric Furnace that has significantly faster smelting speed
Mods introducing new content into the game.
A long campaign that will accompany the construction of the factory. MOD under construction.
Spiritual Sucessor to 'Science on Disks' by Taehl. Changes icons and in game text to reflect data stored on physical medium rather than colored flasks of glowing nonsense.
Small changes concerning balance, gameplay, or graphics.