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A kitchen-sink style modpack designed for Factorio 2.0 with the Space Age expansion. This collection includes a wide array of currently available planet mods using interstellar travel as a base. This modpack is designed to experiment with interstellar infrastructure and varied planetary gameplay. This pack is currently intended for personal use only and is not maintained, balanced, or curated. Mods may conflict, break, or become obsolete without warning. Use at your own discretion.
Collections of mods with tweaks to make them work together.
This mod fixes a bug related to 'Early' in Robot World Continued Mod when using Robot World Continued Mod and Py Mod together. There are no special mode settings, etc. 이 모드는 로봇월드컨티뉴드 모드와 파이 모드를 같이 썼을 때 로봇월드컨티뉴드 모드의 'Early'와 관련된 버그를 고치는 모드입니다. 특별한 모드 설정 등은 없습니다.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Smelteries and casting machines, Intended to replace the need for massive furnace Stacks
Mods introducing new content into the game.
A mod that automatically deconstructs toggled ugly 'natural' structures (rocks, cliffs, trees) in the way, as you or your bots place beautiful, industrial concrete. Can toggle rocks, cliffs, and/or trees, if you wanted to do that for some reason.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of Infinite Ore Recipes, credit to Riptide Sage and Lepton. Allows you to place small finite ore patches into the ground at the same price.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Read the inventory contents of players with circuits and restock them with inserters, early game logistic bots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Let you set what percentage of the items recycler return upon recycling process. It does not change the probabilities of items from scrap, only the low level ingredients that does not return lower ones (like plates, plastic etc.)
Small changes concerning balance, gameplay, or graphics.
A mod pack to make space age longer and harder by multiplying things by 10.
Collections of mods with tweaks to make them work together.
Recipe extension for the mod Space Exploration to convert coal and vulcanite into the respective other material.
Mods introducing new content into the game.
Creates an entity that facilitates the input and output of materials in factories, chests and other entities. [[I accept suggestions]]
Mods introducing new content into the game.
This is a mod that fixes a fatal error in Decu. Original : https://mods.factorio.com/mod/Decu
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
1200 is quite a lot, lets set it lower by giving it the F virtual signal.
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces and adds sounds for logistics and construction bots to Heavy from Team Fortress 2.
Mods introducing new content into the game.
This is a mod for next level reliability engineering. Build dashboards for your factory in Datadog or get woken up by PagerDuty when incidents occur!
Mods introducing new content into the game.