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Adds a darker version of the vanilla science packs, such that you need to research both the vanilla pack and dark pack to fulfill a research. Makes the game more challenging. If a science has surface conditions, those are inherited.
Mods introducing new content into the game.
Let you set what percentage of the items recycler return upon recycling process. It does not change the probabilities of items from scrap, only the low level ingredients that does not return lower ones (like plates, plastic etc.)
Small changes concerning balance, gameplay, or graphics.
A balanced approach to make quality less of a gamble, allowing you to more consistently produce quality items at the cost of power and speed. Quality module 1: +10% Quality | -5% Speed | +50% Consumption Quality module 2: +20% Quality | -10% Speed | +75% Consumption Quality module 3: +30% Quality | -15% Speed | +100% Consumption The quality loss of speed modules is also increased to -5%/-10%/-15% to compensate.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Select two electric (power) poles and find the path connecting them
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Combinators that can be executed "step by step", for debugging purposes. Can convert normal/SBS networks with upgrade planner.
Mods introducing new content into the game.
This mod changes the recipe for the steel furnace to use the stone furnace as ingredient and to have lower steel and stone brick requirements.
Mods introducing new content into the game.
Adds a massive 100x100 equipment grid power armor, a 1GJ battery, exoskeleton with 100% speed, and a 1000HP energy shield.
Mods introducing new content into the game.
A very intelligent combinator that allows you to activate circuits around your base by telling it to!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod makes lithium from Krastorio and 248k the same, using K2 version.
Small changes concerning balance, gameplay, or graphics.
Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.
Mods introducing new content into the game.
Mods introducing new content into the game.
A comprehensive modpack that enhances Factorio with advanced logistics, transportation, combat, and quality of life improvements. Features extensive train and vehicle additions, improved building capabilities, and enhanced UI features.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Become invulnerable. The player and any vehicle they're inside won't take damage. Biters will not attack the player.
Small changes concerning balance, gameplay, or graphics.
Space Exploration friendly version. Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/size/pollution will all scale accordingly.
Mods introducing new content into the game.
Scrap gives more advanced products, to make the recycling process more interesting.
Mods introducing new content into the game.
Makes FMF recipes much more expensive and brings them in line with IR3 recipes.
Small changes concerning balance, gameplay, or graphics.