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Vanilla adjustments by default to the bigger artillery mod. x2 range and stack size of 1 instead of x12.5 range and 20-50 stack size. Also changed the research cost from 2k to 4k. Credit to Mrxmen24 for the original.
Mods introducing new content into the game.
Changes any non-infinite resource into an infinite resource with configurable global yield and depletion.
Mods introducing new content into the game.
Compatibility mod between Krastorio 2 and AAI Loaders so Krastorio 2 uses AAI Loader graphics without changing Krastorio loader recipes. No need to change any AAI loader configs, they are all internally configured and disabled.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds MK1–MK4 logistics and construction drones with automatic tier detection, highly configurable MK1–MK3 specialized robot buildings, and Roboport MK2/MK3 for expanded robot networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds research to increase the robot battery size Original Mod by: Klonan Updated to Factorio Version 2.0 by: Tias
Small changes concerning balance, gameplay, or graphics.
Calculates production/consumption rates of items, heat, electricity and so on by lassoing machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
New Updated Graphics (Better lighting especially on the tracks) An old rusty tank that fires atomic shells, The SA-T1 Atomic Tank is a powerful but dangerous vehicle that can cause massive damage. Use it with caution! The T1-Atom comes with a flamethrower and machine gun along side a twin chamber cannon that accepts the standard shells along with the new T1-Atom Shell.
Mods introducing new content into the game.
Adds the Phalanx CIWS to effectively destroy airborne targets. This turret will only target entities with the trigger_target_mask 'air-unit'. That means the player or entities that are able to be targeted and got the mask assigned to by other mods. A mod option can enable a turret version that also targets normal enemies! BRRRT inclusive!
Mods introducing new content into the game.
Adds a greenhouse which produces wood in a most simple way and special capsules to plant trees
Mods introducing new content into the game.
Mods introducing new content into the game.
Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Pin Items/Fluids to HUD to view production statistics, ratios, differentials. Quick open/close, customize order, location, precision.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Greatly expands the extent of mine warfare! Adds various land mines. Currently includes incendiary land mine, anti-tank land mine, napalm land mine, poison land mine, atomic land mine. Also adds different ways for mine scattering and sweeping. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reverses the recipe and research changes done to them by space age.
Small changes concerning balance, gameplay, or graphics.