Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Add a entity to displace resources, only move the field, don't mine or remove it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automates research. Toggle GUI with Shift+T (customizable). (Temporarily redistributed by Malderan for 0.18 support)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can plant an advanced chemical grass around your plant to absorb pollution.
Mods introducing new content into the game.
Mods introducing new content into the game.
The old Stone Wall but made directly from Stone instead Stone Bricks. Its expensive and weaker.
Mods introducing new content into the game.
Makes all solid resource deposits yield 100%. Inspired by Philuminati and xxnoobmanxx. Desync-free for version 0.17 and minerals don't have yields above 100%. Runs on game load and exploring chunks. There is now also an 0.18 version as well that you can migrate forward. Permanently changes the amount of ore in every mineral tile to only 1, beware!
Mods introducing new content into the game.
Add to the game the Heracles a behemoth flying carrier and its Hydra fighters
Mods introducing new content into the game.
Strikes Overhaul Mod is back! (Renamed due to a change in creator tag.) Are you tired of having complicated ratios and uneven builds? Do you want to build huge factories with the challenge being throughput? Try the mod that made famous the one solid fuel and plastic bar for a blue science that you need 50k of for each research. Notable Features: Easily produced items and buildings, huge research requirements, easily upgraded bullets that are worth using late game, and realistic energy uses that includes 1.16GW nuclear reactors with 500GJ nuclear fuel. Check out the mod page for show pictures.
Small changes concerning balance, gameplay, or graphics.
The rails are always destroyed by bugs.This mod can make your rail,train-stop,rail-signal,rail-chain-signal nearly invincible.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This module increases the research of Easy Mining Productivity For some maps or modules with less resources 用于一些资源较少的地图或模组
From the settings, you can change the character's production speed
[Sound and bad words warning] The robots make different noises now. Code copied by hand from 321freddy's mod Bot Buzz, so if that has problems, so will this one. First mod. The bots now are equally likely to say any sound included in the file.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
A set of high-speed electric locomotives has been added to help better use of the train system.增加了一组高速电动火车头,帮助更好的使用火车系统