Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Now pollution will damage player without armor. Fork Deadly Pollution Please see FAQ
Makes diesel locomotives, cargo wagons and large power lines invincible. May generate important lags when train got stuck by biters.
Mods introducing new content into the game.
Adds the ability to void used coolant in the clarifier for Angels mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes belt graphics so that their type is more obvious. Compatible with vanilla loaders and bobs logistics. Let us know if there are any more mods you'd like to see made compatible!
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Adds new minable resources like aluminium, quartz and lithium, new intermediate products and changes recipies to be a little bit more complex
Mods introducing new content into the game.
A Mod to allow for variable lane splitters with programmable behaviour.
Mods introducing new content into the game.
Adds smaller assembly variants using fewer ingredients and crafting quicker.
Mods introducing new content into the game.
This mod is derived from the official WaveDefense scenario mode. Get funding to upgrade technology by killing biters. 这是从官方场景模式“异星格勒保卫战”提取出来的功能,通过击杀虫子获得资金升级科技。如果你玩过那个模式,你就知道这个mod是干啥用的。在原基础上添加了一些可升级的科技。可以与当前科技叠加效果
Four configurable keys to set desired zoom level and view type. Allows to zoom out farther than in the base game. With a single key press you can open a map maximally zoomed out. With another key press you can see a large world area around you. No more scrolling with your mouse wheel! Default controls: CTRL + [1-4]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
'Hire' motivated, hard working biters to work as spliters for you. They happily filter, sort and organize your belts for you. (Replaces splitter textures with biter textures). Works with modded splitters
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Provides commands and interface for message queues for RCON clients to push/pull data.
Adds higher tier versions of the eletric furnaces using double smelting
Mods introducing new content into the game.
Add technology research to help testing production and consumption of science packs when building a mega base of at least 1000 science per minute. After the rocket launch, if you decide to build a mega base, this mod will provide the individual science pack research so you can test each science pack factory as you build, instead of waiting for all factories to be ready to use the infinity research. No bonus or items are rewarded after each research, it only provides means to test production and consumption of science packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set the base productivity of all of your labs, assembling machines and mining drills.
Mods introducing new content into the game.