Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Makes alien units drop alien ore that can be smelted into alien metal, which can be used for all sorts of alien empowered items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increases the power buffer in the Night Vision equipment to make them last all night even with no other batteries.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A modpack of Earendel's AAI mods minus the Industries part. This mod does nothing but enable other mods.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Fork of Alien Loot Rebalanced fixed to work on Factorio 2.0.
Mods introducing new content into the game.
Mods introducing new content into the game.
Lightweight mod to remove the Calcite cost of smelting ores into molten metals
Small changes concerning balance, gameplay, or graphics.
This mod changes all miners and pumps to be able to be placed anywhere and collect any resource it is filtered to without the need for resource tiles. Includes support for Factorio Plus resources.
Mods introducing new content into the game.
Deliver nuclear fuel to reactors via the logistics network. Update of alleledev's Logistics Reactor Next, originally based on illysune's Logistics Reactor.
Mods introducing new content into the game.
Expands the early (pre-electricity) game so that there actually is some time spent with burner hardware.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Every Nth tick, adds X money to all/online teams.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Hides the minimap when hovering over certain entities so that the side-panel doesn't disappear off the edge of the screen. Updated with space expansion entities
Small changes concerning balance, gameplay, or graphics.
Adds electric ammos, with power level similar to piercing rounds, that can be produced from charged batteries (from Freight Forwarding or Battery Powered mods). Also supports Krastorio2
Mods introducing new content into the game.
Streamline fuel management with this mod. It automatically monitors and dispatches trains to designated fuel stops when levels drop below set thresholds. Customizable settings ensure seamless integration into your factory logistics. Simplify fuel management and focus on optimization with this convenient automation tool.
Small changes concerning balance, gameplay, or graphics.
Buffs bots, but forces an all-game embargo on logistic networks.
Small changes concerning balance, gameplay, or graphics.