Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
GDIW creates chiral (reversible) recipes for oil. GDIW_Bergius adds chiral recipes for the Bergius Process mod. Requires Bergius Process and GDIW.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds tweaks for some mods, change recipes, techs. Additional balance for marathon and bob's extended. More integration for mods.
Small changes concerning balance, gameplay, or graphics.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Mods introducing new content into the game.
Mods introducing new content into the game.
***CURRENTLY IN ALPHA*** Adds an alien waste resource that spawns on killing spawners. This resource can be refined into alien artifacts as an alternate method for obtaining alien research packs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A plugin to aliom that gives oil fiels a chance to become rich oil fields who give 0.25 oil/s instead of 0.1 oil/s
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the number of charging pads on Roboports and Personal Roboports.
Mods introducing new content into the game.
Mod that changes the maximum number of concrete in a single slot from 100 to 500
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces color-coded ui elements with colorblind-friendly versions.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Modified land mines that slow enemies inside the blast zone, making them easier targets for turrets.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds recipes to smelt burner inserters/miners to iron plates and steel furnaces to steel plates
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game. WARNING: Incompatible with marathon mod.
Small changes concerning balance, gameplay, or graphics.
Player tweaks (inventory, running speed, reach, health, healthregen)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.