Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Adds several large/super-large chests with logistic network supports. Adopted for version 2 of Factorio
Mods introducing new content into the game.
Adds a series of refrigeration technologies to help you complete the full cold chain logistics!
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
Localizations for Shattered Planet mod. Locales included: Russian. Contribute translations on Crowdin (link in mod info page).
Translations for other mods.
Buffs bots, but forces an all-game embargo on logistic networks.
Small changes concerning balance, gameplay, or graphics.
Change science packs of modded planets to tech card. Only visual change.
Small changes concerning balance, gameplay, or graphics.
Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. Tweaked to increase loot drops.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod changes: Stack sizes. & Adds alternate recipes for Bob's rocket fuel & other Chemicals
Small changes concerning balance, gameplay, or graphics.
Adjusts Vanilla Tank and Flame Tank weapons to be Machine Gun and Tank Cannon / Flame Thrower after AAI Programmable Vehicles modifies the weapons.
Small changes concerning balance, gameplay, or graphics.
Roboports automatically place and upgrade concrete within their reach. Fixed to exclude agriculture tower areas.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes all technologies about dealing with aliens or costing military science packs for alienless runs. Can be applied to an ongoing game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds solar power towers heated by heliostat mirrors as a new form of heat generation. Extended from Cheese's Concentrated Solar, to allow important numbers to be configurable.
Mods introducing new content into the game.
Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.