Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Create reusable logistic presets to simplify requesting and trashing items
Mods introducing new content into the game.
Attempts to name newly-placed train stops based on nearby features.
Mods introducing new content into the game.
Mods introducing new content into the game.
GUI for automatic request for items from the logistics network for the selected blueprint. GUI is shown only when you hold a blueprint (or book) that can be built. Nothing needless.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides chests that will equalize their contents between direct neightbours.
Mods introducing new content into the game.
Makes the progression of production and high tech science packs more separate by adding two new ores, one being necessary for each science pack. Adds lots of new stuff to make with these new resources that you will need to build the rocket.
Large total conversion mods.
You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.
Small changes concerning balance, gameplay, or graphics.
Adds personal laser turret Mk2 and a personal defense turret which uses ammo instead of energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds radio equipment that can transmit circuit network signals over long distances.
Mods introducing new content into the game.
Allows automatic blueprint building and deconstruction without bots. Once a blueprint is placed, nearby entities will be auto-placed as long as you have the objects in your inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into your inventory as long as you are standing still. Deconstruction speed is based on the mining time and the currently used tool. Press SHIFT+K to toggle building, press SHIFT+L to toggle deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Survival Mode. Biters only attack at night, regardless of pollution levels, and come in waves. Survive for as long as you can.
Large total conversion mods.
This mod add a super awesome fuel with a super acceleration and speed boost for vehicles. The best is than this fuel is balanced in cost and efficiency, but for game-play reason this fuel is a late-game research. Work with any mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.