Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Compete against other players by purchasing biters to fight on neutral ground on your behalf.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Removes/modifies the red screen tint that alerts you that your player character is under attack and losing health. You can set the color (red/green/blue) and intensity in the mod settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod adds recipes to build everything from a small Island surrounded by water
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Watch your trains everywhere, or use car as simple radar: This adds 'radar-trackers', which tracks (driving) trains, cars, tanks etc. and the (immoveable) train-stop.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You start with the technology to make electric furnaces and their required ingredients (advanced circuits,steel, oil and plastic) - you also salvaged your crashed ship and get a small amount of materials to help you at start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Everything is better with portals. Research new technologies to get around faster, and even start establishing off-world mining bases.
Large total conversion mods.
Finally updated from 0.12 to 0.16! A combinator to run lua commands ingame.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Port to 0.15 of Malcolm Cooks' AdvancedRadar mod. Advanced radar with greater range, speed, and power consumption.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.